Buccaneer

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Notice

The following rules are from an out of date rule-set

Buccaneer (Fighting Archetype)

(Assassin, Barbarian, Monk, Scout, Warrior)


Description:

The Buccaneer Archetype is used for any number of piratical personae, from the salty sailor to the cutthroat privateer. Practically any class can be adapted to this archetype, since most of being a Buccaneer is all about the attitude and style anyway.

Garb:

Pirate-style garb - loose pants and shirts, vests, boots, belts, and the occasional eye patch.

Essential Abilities:

Mostly keep in the mind the theme when equipping yourself. Pirates didn't really wear heavy armor, so keep it at padded or light leather, improved with rings and/or studs at best. Barbarian-Buccaneers relish their Berserk lives with wild cries of bloodlust, while Assassin- and Monk-Buccaneers focus more on quick strikes and evasive techniques. Warrior-Buccaneers are more the Royal Marine-type, being better suited to up-close combat.

Suggested Abilities:

Practically any class ability can be described in a piratical sense with a little imagination. Improved equipment is exquisite plunder put to use, Touch of Death is the exotic Singaporean Nerve Pinch. Sanctuary and Camouflage represent practiced stealth and guile, while Poison is the feared Iocaine Powder of Australia. Get creative; think like a pirate.

Role-Playing Notes:

Argh, me hearties! The best thing you can do is to affect a stereotypical pirate accent. Talk about booty and rum and dead men's chests. Threaten to send your enemies down to the briny depths of Davy Jones' Locker.

Weapons:

Melee daggers, throwing weapons, short swords, scimitars, polearms, clubs, hand crossbows (pistols)


Monster List