Wizard (V7)

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symbol for the wizard's guild circa 6.0

Wizard is a core class that casts magic to manipulate the elemental and arcane forces.

From the Rulebook

Note: This version is outdated, for the current V8 version see here: Wizard


The alchemists of the Dark Ages can be said to be Wizards, but 10,000-year old cave paintings in France indicate that the concept of fusing the spirit and physical worlds has been with us since the start.

Examples:

Alannon, Gandalf, Morgana le Fey, Erasmus, Merlin, the Ithryn Luin

Garb:

Yellow sash

Class details:

Wizard Level Lives Weapons Armor Immunities Abilities and Traits
All 4 subtracts from magic points None None Magic-user (see below)

Wizard Magic

  Magic Name Type School Use Cost/Max Range
First Level Bladesharp/Bludgeon E Sorcery 1/game 1/4 T
- Cancel S Sorcery Unlimited 0/- 50'
- Heat Weapon S Flame 1/life 1/4 20'
- Honor Duel S Sorcery 1/life 1/4 20'
- Iceball B Subdual 1 bolt/U 1/2 -
- Imbue Shield E Protection 1/game 1/4 T
- Magic Bolt B Sorcery 1 bolt/U 1/4 -
- Shove S Sorcery 1/life 1/4 20'
- Stun Weapon E Subdual Unlimited 0/- T
- Talk to Dead S Spirit 1/game 1/- T
Second Level Circle of Protection FE Sorcery Unlimited 2/- T
- Forcewall FE Sorcery 1/game 1/4 T
- Harden E Protection 1/game 1/4 T
- Hold Person S Subdual 1/life 1/4 20'
- Lightning Bolt B Flame 1 bolt/U 1/4 -
- Liplock E Sorcery Unlimited 2/- T
- Mend S Spirit 1/life 1/4 T
- Messenger E Sorcery 1/game 1/- T
- Protection from Flame E Protection 1/game 1/4 T
- Wounding S Death 1/life 2/2 20'
Third Level Ambidexterity N Neutral Unlimited 2/- -
- Anti-Magic FE Sorcery 1/game 1/2 T
- Dispel Magic S Sorcery 1/game 1/4 20'
- Extension N Neutral 1/life 1/2 -
- Mutual Destruction S Death 1/game 1/4 50'
- Protect E Protection 1/game 1/2 T
- Protection from Projectiles E Protection 1/game 1/4 T
- Touch of Death E Sorcery/Death 1/game 1/4 T
- Wind S Sorcery 1/game 2/2 LOS
- Yield S Control 1/game 1/2 50'
Fourth Level Doomsday S Death 1/game 2/1 LOS
- Finger of Death S Death 1/game 2/2 50'
- Fireball B Flame 1 bolt/U 2/2 -
- Imbue Weapon E Sorcery 1/game 1/4 T
- Protection from Magic E Protection 1/game 1/4 T
- Pyrotechnics S Flame 1/game 1/4 50'
- Sever Spirit S Spirit 1/life 2/4 T
- Teleport S Sorcery 1/game 1/4 T
Fifth Level Advancement N Neutral 1/game 1/1 -
- Flight E Sorcery 1/game 2/4 Self
- Lend N Neutral 1/game 1/4 -
- Reanimate E Spirit 1/life 2/2 T
- Vivify N Neutral 1/game 2/1 -
Sixth Level Defend E Protection 1/game 2/1 Self
- Expertise N Neutral 1/game 2/1 -
- Killing Grounds FE Death 1/game 2/1 T
- Sphere of Annihilation B Sorcery 1 bolt/U 2/1 -
- Stack N Neutral 1/game 1/4 -

See also

External links