Difference between revisions of "V9: Class Armor"

From AmtWiki
m (removed extra line breaks)
m (Wunjo moved page V9: Low Armor Compensation to V9: Class Armor: February Update)
(No difference)

Revision as of 02:06, 10 February 2024

221202---V9-Rules-Seal-for-Wiki.png
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




🌶️Low Armor Compensation
Developer Note: The following is an alternate method of presenting class armor maximums and compensation for wearing less-than-maximum values.

This mechanic is being tested on Monsters as a possible replacement for the current multiple choice armor system available to the non-monster classes. The final version of Amtgard V9 will only have one of these two methods. Please try this system out and let your Rules Representative know which method you feel most encourages and enables you to wear physical armor!


  1. Monsters with the option to wear physical armor will be offered compensation in the form of extra abilities or natural armor whenever the player is wearing fewer physical armor points in each hit location than the total available to them. The compensation gained depends on the combined total of all armor points gained from physical armor across all locations.
    • For example, a Gargoyle player wearing 4 points on torso, 2 points on each arm, and 3 points on each leg would have 14pts total (4 + 2 + 2 + 3 + 3 = 14) and thus gain +1 use of Ice Barrier as compensation for wearing less armor as indicated by their monster profile.
    Example Armor entry from Gargoyle.
    Armor Up to 5pts Physical Armor per hit location. May gain 🌶️Low-Armor Compensation as indicated below.
    • 16-25pts = No compensation.
    • 6-15pts = +1 use of Ice Barrier
    • 1-5pts = +1 use of Ice Barrier and Flight
    • 0pts = 1pt of Natural Armor in each hit location OR +1 use of Ice Barrier and Flight
  2. Armor point totals are calculated and compensation is locked in at the start of the game. Players may choose to play with less total armor points than they are actually wearing in order to receive compensation, as long as it does not create a situation where two visually similar hit locations have different maximum armor values.
    • For instance, a player might choose to play with a reduced torso armor value in order to meet a 15pt threshold and get compensated; however if both their legs are similarly armored, they could not reduce one leg without also reducing the other.
  3. Damage and enchantments during gameplay will not affect this compensation.
  4. If physical armor must be added or removed mid-game, bonuses are recalculated between lives and the player should do their best to inform Rules Authorities and other players about the change.


Monster
General Rules · Entangling Mass · Fairy · Gargoyle · Goblin · Gorgon · Harpy · Red Drake · Shroomkin · Siren · Skeleton · Unicorn · Werewolf
Combat Classes
General Rules · Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Peasant · Scout · Warrior · Wizard · Monster
Classes
Credits and Levels · Combat Classes · Non-Combat Classes
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary