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  • From the [[Rulebook]]: ...nt for the purposes of [[Attuned]], [[Essence Graft]] or similar magic and abilities.
    658 bytes (105 words) - 20:54, 7 August 2018
  • From the [[Rulebook]]: <onlyinclude>[[Class Abilities]] that function all of the time without activation being required. Includes
    915 bytes (131 words) - 16:37, 10 October 2023
  • ...ith a listed range of Touch or greater can be cast at range Self. Magic or Abilities used at a range of Touch may only be used on players that are willing, [[De Ball (Target must be struck by a [[Magic Ball]])<br>
    1 KB (191 words) - 20:48, 25 September 2023
  • ==Class Abilities== ...nd Special Effects]] for further explanation, and a list of all spells and abilities.'''
    3 KB (474 words) - 19:09, 25 September 2023
  • ''Fighting Classes and Abilities from the 7.5 rulebook'' ...h your actions and behavior, not the name of the class that gives you your abilities. The classes exist in a strict form to maintain game balance on the field;
    4 KB (652 words) - 04:37, 4 April 2016
  • ...ities and resistances on the target are completely bypassed and unaffected by this attack. ...t that says 'cannot be affected'. It only ignores protections specifically listed as "immune" or "resistant".<br><br>
    2 KB (221 words) - 19:06, 15 December 2023
  • ...rge [[Incantation]] must be repeated in full the number of times indicated by number after Charge. For instance an Ability labeled ‘Charge x3’ requir # Charges for [[refresh|per-refresh]] [[Magic and Abilities]] carry between lives; a per-refresh Ability Charged on a previous life and
    2 KB (350 words) - 19:19, 25 September 2023
  • ===From the [[Rulebook]].=== Weapons not listed here and that do not fall into these categories may not be thrown (i.e. you
    3 KB (427 words) - 20:46, 12 January 2015
  • ==Fighting Classes and Abilities== ''This is a section of the [[7.2]] [[Rulebook]] the previous section is [[Battlegame|Battlegames]]''
    4 KB (699 words) - 13:13, 26 October 2017
  • '''For a listing of all magic and abilities of the verbal type, see: [[:Category:Type Verbal|Verbals]]''' ...ration. An Ongoing Effect without a duration continues until it is removed by some outside force or until a condition is met. Unless otherwise noted, Ong
    2 KB (367 words) - 16:47, 10 October 2023
  • ''This is a a section of the [[7.2]] [[Rulebook]], the previous section is [[Magic Descriptions]]'' Monsters are listed in much the same ways as
    3 KB (506 words) - 13:14, 26 October 2017
  • ...e a standalone set of rules. It must be used in conjunction with the [[8.0 Rulebook|Amtgard Rules of ...amiliarity with those rules. General rules (such as [[States]] and [[Class Abilities]]) are not duplicated in this book. The Rules of Play supersedes all Monste
    10 KB (1,623 words) - 18:09, 25 April 2017
  • ==From the [[Rulebook]]== ...es|set of skills]] to the field which can be used as part of a team. Often abilities which do not seem useful to you personally may be invaluable when used on t
    7 KB (1,025 words) - 17:41, 9 October 2023
  • From the [[Rulebook]]: ==This Rulebook Made Easy==
    18 KB (2,963 words) - 20:15, 18 September 2023
  • ''This is a section from the [[7.2]] Rulebook, the previous section is Class'' ==Here listed is the entire Ablities and Traits section of the [[7.0]] Rulebook.==
    12 KB (1,867 words) - 16:10, 2 March 2015
  • ==Listing of all [[Magic and Abilities]]== Found here: [[Magic and Abilities]]
    20 KB (3,238 words) - 21:11, 10 October 2023
  • Battlegame Monsters are monsters intended to be used by players as part of everyday [[V9: Combat Activities|class battlegames and a <ul><li>This rulebook includes profiles for twelve (12) Standard Battlegame Monsters. These stand
    8 KB (1,346 words) - 02:04, 10 February 2024
  • ...the [[7.5 Rulebook]]. The previous section is "[[Abilities and Traits 7.5|Abilities and Traits]]."'' ...agic must be said loudly and clearly enough to be heard within 100 feet or by the recipient, whichever is closer.<br>
    13 KB (2,178 words) - 02:47, 4 April 2016
  • The [[V9: Magic Items|magic items]] listed below represent relics of Amtgard’s legacy. ...ev Note|text= This section will be filled with more examples after the new abilities are tested and in a more stable position.<br><br>
    7 KB (1,011 words) - 22:09, 9 February 2024
  • ...Rules of Magic according to the [[Amtgard Magic]] Section of the [[7.2]] [[Rulebook]]=== ...Magic must be said loudly and clearly enough to be heard within 50 feet or by the recipient, whichever is closer.<br>
    9 KB (1,568 words) - 14:57, 31 March 2015
  • ==From the [[Rulebook]]== ...onditions. The variety and combinations of possible games are limited only by the imagination. This section describes the mechanics and components of bat
    18 KB (3,093 words) - 20:05, 18 September 2023
  • ''This is a section of the [[7.2]] [[Rulebook]] the previous section is [[Abilities and Traits]]'' played within the spirit of the [[Rulebook|rules]] defining it. There is a great deal of trust and honor
    13 KB (2,098 words) - 14:28, 24 March 2015
  • ...ir neck or head. Intentional head blocking can result in being called dead by a [[reeve]]. ...il the player dies, has their leg wound healed, or is instructed otherwise by a [[Reeve]].
    13 KB (2,200 words) - 14:21, 18 September 2023
  • ...were not yet a knight, you became one when you stepped down. A Squire was listed under the classes, 'A Squire is a warrior in training under a Paladin Knigh ...have played that particular class and by the passing of a guild test given by the head of the guild their class belongs to. Advancement in a class is not
    11 KB (1,801 words) - 15:35, 15 August 2015
  • ...ewhere in this rulebook will have a link to the actual entry. Anything not listed elsewhere will be fully defined here. ...ing affected. A player that dodges or successfully runs away from an [[V9: Abilities and Effects|ability]] does not count as being affected.
    36 KB (5,631 words) - 20:26, 9 February 2024
  • ...se are not to be used in regional or national battlegames. The effects and abilities of Relics A one handed ‘[[Red Weapon|red]]’ weapon only usable by [[barbarians|Barbarian]], and
    16 KB (2,585 words) - 20:06, 31 October 2015
  • ====Taken from the [[7.5 Rulebook|7.5]] Rulebook==== ...s with authorities or safety can be barred from the local group or kingdom by joint agreement of the [[Monarch]] and either the [[Prime Minister]] or the
    20 KB (3,472 words) - 20:26, 12 January 2015
  • '''<big>🔙 [[V9: Homepage|Back to the Rulebook]]'''</big> <big>'''[[V9: Full Rulebook|DOCUMENT-WIDE]]'''</big>
    49 KB (7,346 words) - 07:27, 10 February 2024
  • The Circle of Monarchs (CoM) is the ruling body of Amtgard and is formed by the heads of state for each Amtgard kingdom. ...in the organization of the arts and sciences during their reign in office by doing such things as holding [[workshops]], cultural tournaments, and craft
    16 KB (2,511 words) - 14:08, 18 September 2023
  • Ruleset by Phoenix League R&D<br> unless requested by one of the teams.
    40 KB (6,424 words) - 16:32, 19 September 2019
  • ...their spell lists, updates to their archetypes, and/or changes to specific abilities. However, these classes do not exist in a vacuum, and we’ve made changes ...-hand playtest data about. Many of these experimental changes are inspired by player feedback and we feel there is genuine merit to exploring these optio
    59 KB (9,445 words) - 01:55, 12 February 2024
  • written by areth nar on june 1, 2000. ...is hands were a number of curious items. The first was a small photocopied rulebook and in the other there were two, what appeared to be an overstuffed cutoff
    95 KB (16,434 words) - 00:17, 13 April 2016