Difference between revisions of "Scout"

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===Scout [[Class]]===
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[[Image:Scoutheraldry.gif|thumb|Circa [[6.0]]]]
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'''Scout''' is a core [[class]] that utilizes both [[archery]] skills and wilderness lore.
  
===From the [[7.5]] Rulebook===
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==From the [[Rulebook]]==
[[Image:Scoutheraldry.gif|thumb|Circa [[6.0]]]]
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Anyone who survives for any time in the wilds learns the lay of the land. Many Native Americans are rightly seen as good trackers or Scouts, as were the mountain men who followed.
Anyone who survives for any time in the wilds learns the lay of the land. Many
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Native Americans are rightly seen as good trackers or Scouts, as were the mountain
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===Examples:===
men who followed.
 
====Examples:====
 
 
Strider, Hiawatha, Little John, Baden Powell
 
Strider, Hiawatha, Little John, Baden Powell
====Garb:====
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===[[Garb]]:===
 
Green [[sash]]
 
Green [[sash]]
====[[Armor]]:====
 
3 points
 
====Shields:====
 
[[Small Shield]]
 
====Weapons:====
 
[[Dagger]], short, long, staff, throwing weapons, short bows
 
====Immunities:====
 
Immune to both magical and non-magical forms of [[Lost]]
 
====Lives:====
 
4
 
====Abilities & Traits:====
 
Levels
 
*1st
 
**[[Heal]] (ex) (1/life)
 
*2nd
 
**[[Innate Ability]] (choose one of the following):
 
***a. [[Stun Arrow]] (1/reusable) (T)
 
***b. [[Flame Arrow]] (1/reusable) (T)
 
*3rd
 
**[[Antidote to Poison]] (ex) (1/life)
 
**[[Truth]] (ex) (1/life)
 
**[[Camouflage]] (ex) (1/game)
 
*4th
 
**[[Definition of Immunities | Immunity to Traps]]
 
**[[Tracking]] (ex) (1/life)
 
*5th
 
**[[Earth Bind]] (ex) (2/game)
 
*6th
 
**Tracking becomes (2/life)
 
**[[Longbow]] (T)
 
**[[Attuned]] (T) (2/game)
 
---------------------
 
Check out the [[Class]] or [[Abilities and Traits]] pages for more information.
 
  
[[Category:Amtgard Things]] [[Category:Rulebook Terms]]
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===Class details:===
[[category:Classes]]
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{| class="wikitable"
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|-
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! Scout Level
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! Lives
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! Weapons
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! Armor
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! Immunities
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! Abilities and Traits
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|-
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| 1st
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| 4
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| [[dagger]], [[short]], [[long]], [[staff]], [[throwing weapons]], [[bow]]
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| 3 points, small [[shields]]
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| Magical and non-magical forms of [[Lost]]
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| [[Heal]] (ex) (1/life)
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|-
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| 2nd
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| -
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| -
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| -
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| -
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| Innate Ability - Choose one before game starts: [[Stun Arrow]] (1/reusable) (T), [[Flame Arrow]] (ex) (1/reusable) (T)
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|-
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| 3rd
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| -
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| -
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| -
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| -
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| [[Antidote to Poison]] (ex) (1/life), [[Truth]] (ex) (1/life), [[Camouflage]] (ex) (1/game)
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|-
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| 4th
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| -
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| -
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| -
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| [[Traps]]
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| [[Tracking]] (ex) (1/life)
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|-
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| 5th
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| -
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| -
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| -
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| -
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| [[Earth Bind]] (ex) (2/game)
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|-
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| 6th
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| -
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| -
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| -
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| -
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| [[Tracking]] becomes (2/life), [[Longbow]] (T), [[Attuned]] (T) (2/game)
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|}
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==See also==
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*[[Guildmaster of Scouts]]
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*[[About Scouts]]
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{{Template:Classes}}
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[[Category:Rulebook Terms]] [[Category:Amtgard Things]] [[Category:Amtgard Terms]] [[category:Classes]]

Revision as of 23:56, 2 January 2011

Circa 6.0

Scout is a core class that utilizes both archery skills and wilderness lore.

From the Rulebook

Anyone who survives for any time in the wilds learns the lay of the land. Many Native Americans are rightly seen as good trackers or Scouts, as were the mountain men who followed.

Examples:

Strider, Hiawatha, Little John, Baden Powell

Garb:

Green sash

Class details:

Scout Level Lives Weapons Armor Immunities Abilities and Traits
1st 4 dagger, short, long, staff, throwing weapons, bow 3 points, small shields Magical and non-magical forms of Lost Heal (ex) (1/life)
2nd - - - - Innate Ability - Choose one before game starts: Stun Arrow (1/reusable) (T), Flame Arrow (ex) (1/reusable) (T)
3rd - - - - Antidote to Poison (ex) (1/life), Truth (ex) (1/life), Camouflage (ex) (1/game)
4th - - - Traps Tracking (ex) (1/life)
5th - - - - Earth Bind (ex) (2/game)
6th - - - - Tracking becomes (2/life), Longbow (T), Attuned (T) (2/game)

See also

Amtgard Character Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared