Difference between revisions of "Rulebook"

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==The Rules of Play==
 
==The Rules of Play==
  
====The current version in play is 7.5====
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====The current version in play is 7.6====
  
 
Yes, they skipped '''7.3''' & '''7.4''' because [[Brennon|Glorious]] said so... [[7.5 Rulebook]], [[7.0]], [[6.5.3]], [[6.1]], [[6.0]], [[5.0]]. [[4.0]], [[3.0]], [[2.0]], [[1.0]] .
 
Yes, they skipped '''7.3''' & '''7.4''' because [[Brennon|Glorious]] said so... [[7.5 Rulebook]], [[7.0]], [[6.5.3]], [[6.1]], [[6.0]], [[5.0]]. [[4.0]], [[3.0]], [[2.0]], [[1.0]] .
 
  
 
===History of the rules===
 
===History of the rules===

Revision as of 02:52, 4 October 2010

The Rules of Play

The current version in play is 7.6

Yes, they skipped 7.3 & 7.4 because Glorious said so... 7.5 Rulebook, 7.0, 6.5.3, 6.1, 6.0, 5.0. 4.0, 3.0, 2.0, 1.0 .

History of the rules

The first rule book was a single sheet of paper, the first published and codified rulebook. Originally written, or stolen, the whole cloth from Dagorhir by James Heran III, or Peter LeGrue. The first ones cost a dollar a piece from the Science Fiction club of the local El Paso High School. Eventually, the group caught wise to La Grue. But instead of leaving, they kicked him out and built the game themselves.

What remains to us from history includes the basic tenets of our game today. Children under the age of 14 aren't allowed on the field, you must have garb, weapons, and a persona. Some awkward bits existed, for instance healers had to have a scroll with their spell written on it. In this version shield bashing, and grappling are legal. A listing of ransoms by class are given.

Second Edition

In the 2.0 Rules the first weapon making instructions are found. As well as information that we would expect to find in our corpora today. For instance. If you became prime minister of Burning Lands and you were not yet a knight, you became one when you stepped down. A Squire was listed under the classes, 'A Squire is a warrior in training under a Paladin Knight or Warrior with fifteen or more battle games of experience.' Healers were not allowed to heal themselves.

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