Difference between revisions of "Monster"

From AmtWiki
Line 1: Line 1:
 +
[[Image:Monsterheraldry2.jpg|thumb|A fanged mouth on a red field: a common heraldry for Monsters]]
 
==About==
 
==About==
 
No sword and sorcery setting is complete without monsters, those creatures from imagination or legend, both good and evil, that are somehow more (or less) than human. Monsters in Amtgard can represent the smallest, friendliest sprite, the largest most fearsome dragon, or anything else in between.
 
No sword and sorcery setting is complete without monsters, those creatures from imagination or legend, both good and evil, that are somehow more (or less) than human. Monsters in Amtgard can represent the smallest, friendliest sprite, the largest most fearsome dragon, or anything else in between.

Revision as of 21:00, 30 August 2021

A fanged mouth on a red field: a common heraldry for Monsters

About

No sword and sorcery setting is complete without monsters, those creatures from imagination or legend, both good and evil, that are somehow more (or less) than human. Monsters in Amtgard can represent the smallest, friendliest sprite, the largest most fearsome dragon, or anything else in between.

Examples:

Rules

There are two type of monsters available for use, Battlegame Monsters and Scenario Monsters. Battlegame monsters are for use in regular battlegames when allowed by the game designer/reeve. Scenario monsters are for special quests and game scenarios, and are usually more powerful. For more information and rules regarding how to play the Monster class please refer to the Dor Un Avathar X.

Monster Lists

A listing of all monsters for the current rules can be found here:

Additional monster resources

Amtgard Character Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared