Difference between revisions of "Monster"

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'''Monster''' is a special [[class]] that allows you to play one of many monsters during a [[battlegame]].
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No sword and sorcery setting is complete without monsters, those creatures from imagination or legend, both good and evil, that are somehow more (or less) than human. Monsters in Amtgard can represent the smallest, friendliest sprite, the largest most fearsome dragon, or anything else in between.
  
Monsters are generally more powerful than other classes so they have a [[player to monster ratio]] assigned to them for how effective they are. Monsters are presented in the [[Dor Un Avathar]], the monster handbook for Amtgard, as well as in several [[Rulebook Expansions|expansion books]]. You can find an index of those monsters [[Monster List|here]].
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'''Examples:'''
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:''Centaurs, Dragons, Dwarves, Werewolves, Vampires, Deadly Slime.''
  
===From the [[Rulebook]] (Non-Standard Classes) and from the [[Dor Un Avathar]]===
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Monster is a special class, playable only in games where the game designer and local [[monarch]] have given their permission for the class to be used. A player’s [[level]] in the Monster class determines which Monsters they may portray. For more information and rules regarding the Monster class please refer to the [[Dor Un Avathar X]].
 
 
Monster is a special class. Credit in Monster can only be taken twice a month, but as you increase weeks in Monster, you increase it for all monsters. Thus if you have 13 weeks in Monster, you can play a 2nd level Monster of any type. While credit may not be earned more than twice in a month, players wishing to portray a Monster may do so, so long as they get approval from a Reeve. Monsters are listed in much the same ways as normal classes, though they tend to have a much larger list of special Traits and Abilities. When playing a Monster you must always carry a complete description of the Monster on you, have a copy for the Reeve and wear appropriate garb. If you are summoning Monsters, note that both the garb and the descriptions are part of the magic component. There are three ways you can play a Monster in a game, detailed below.
 
  
 
== Additional monster resources ==
 
== Additional monster resources ==

Revision as of 14:15, 31 March 2015

No sword and sorcery setting is complete without monsters, those creatures from imagination or legend, both good and evil, that are somehow more (or less) than human. Monsters in Amtgard can represent the smallest, friendliest sprite, the largest most fearsome dragon, or anything else in between.

Examples:

Centaurs, Dragons, Dwarves, Werewolves, Vampires, Deadly Slime.

Monster is a special class, playable only in games where the game designer and local monarch have given their permission for the class to be used. A player’s level in the Monster class determines which Monsters they may portray. For more information and rules regarding the Monster class please refer to the Dor Un Avathar X.

Additional monster resources

Amtgard Character Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared