Magic and Abilities

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One of the key concepts of Amtgard is the magic and abilities that classes have access to in battlegames. These concepts are broken into three basic categories that are further defined individually in this section.

  1. Magic and Abilities are typically actions that are performed by a player using an incantation. It might range from hiding in the shadows to picking a lock to throwing a fireball. Each Magic and Ability is individually defined in the Magic and Ablity List.
  1. States are normally the result of a Magic or Ability used by a player. A State is a result that stays on a player until it is removed by the duration ending, respawning, or another Magic or Ability.
  1. *Special Effects are typically triggered events that have a specific result. Special Effects are often tied to hits from weapons, *Magic Balls, or Verbals. A Special Effect differs from a State in that it has an instantaneous result. The result may continue, but the Special Effect is done once it has triggered.

For instance if armor is destroyed by the Armor Destroying Special Effect from a Fireball then the only way to get the armor back is to repair it using Mend (or a similar Magic or Ability).

Please see the following: