Difference between revisions of "Kingdom"

From AmtWiki
Line 98: Line 98:
 
------------------------------------------------
 
------------------------------------------------
 
The above link to the amtwiki pages for each of the Kingdoms. You can also use the [[Kingdom Websites]] page to go directly to the kingdom websites.
 
The above link to the amtwiki pages for each of the Kingdoms. You can also use the [[Kingdom Websites]] page to go directly to the kingdom websites.
 +
 +
[[Category:Amtgard Terms]]

Revision as of 15:54, 2 November 2007

My Kingdom for a....

What is it?

A Kingdom is only as strong as the character of its citizens.

The highest status an Amtgard Chapter (or chapters) can attain. The rules set forth by the Burning Lands for kingdom formation include a average of 150 people, in one or more parks.

Kingdom Styles

There are two basic styles of Kingdom Government; Floating Crown and Static Crown.

Rights of a Kingdom

Kingdoms can bestow any awards, including four Orders of Knighthood. Knighthood cannot be granted without authority from a Kingdom.

Kingdoms of Amtgard

There have been 14 kingdoms to date in the history of Amtgard:


Look here to find the time line of Kingdom Formation.

Defunct Kingdoms

Groups nearing Kingdom Status

Also keep your eyes on

How to become a Kingdom

  • The aspiring group must have the written/stated support of their sponsoring kingdom's monarch.
  • A valid contract with Amtgard Inc. dating back five years from date of request.
  • Average yearly attendance of seventy-five unique players per month with copies of sign-ins one year prior to the request, showing this average.
  • Copies of player records if there are any questions as to the validity of the sign-ins
  • The group's intended kingdom seat must be at least one hundred and fifty miles from the nearest, neighboring kingdom's seat.
  • Proof of NPO status and proof of a current bank account.
  • Must create a kingdom-level corpora which will be reviewed by Amtgard Inc for any discrepancies. This corpora must comply with the laws that govern the group's NPO status and must not violate the contract with Amtgard Inc, the Rules of Play, or any ratified agreements by the Circle of Monarchs.
  • The group must sign an agreement with Amtgard Inc that states that they intend to abide by the contract with Amtgard Inc, the Rules of Play, and all ratified agreements by the Circle of Monarchs.
Note

There is currently no provision for removing Kingdom Status, but there is a discussion about it on Esam

A word from players on the subject of Kingdom Status

Kurse

I've made it clear that I will accept Principalities, etc., for kingdom status as long as the provisions I've laid out are met. The specifics of this can be found here:

http://www.amtgardinc.com/blpages/kingdomstatus.html

We will not accept ten shires of ten members each, spread across the country attempting to become a kingdom. We will, however, accept a cohesive set of groups that have the willingness and determination to travel, support a single group, and operate loosely like a kingdom.

I personally don't care what a kingdom calls their groups, be it principality, grand duchy, etc, as long as the group abides by contract, the RoP, the CoM, and is working toward the betterment of Amtgard as a whole. I will gladly support any group that does so.

The only other qualification that is not listed on the referenced page is this: The group must have a representative come before the CoM the year before they come up for a vote for kingdom status. This is to give the CoM plenty of time to come to an educated decision.

If anyone has any questions, I'd be glad to answer them, either on the list or in private email.


see also Kingdom Insignia. For a listing of the kingdom heraldry check the Heraldry page.


The above link to the amtwiki pages for each of the Kingdoms. You can also use the Kingdom Websites page to go directly to the kingdom websites.