Difference between revisions of "High Fantasy Society"

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===Rules===
 
===Rules===
 
The rules are similar, clearly having a common origin. The Original HFS Rulebook was adapted from the Amtgard rulebook V5 by [[Aganar]] and [[Drakknar]] of the [[Chosen]], but modifications made to both the HFS rules, and Amtgard's have made variations more distinct. It is still fairly easy for many players to adapt to the differences in rules without too much confusion.
 
The rules are similar, clearly having a common origin. The Original HFS Rulebook was adapted from the Amtgard rulebook V5 by [[Aganar]] and [[Drakknar]] of the [[Chosen]], but modifications made to both the HFS rules, and Amtgard's have made variations more distinct. It is still fairly easy for many players to adapt to the differences in rules without too much confusion.
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The big differences in HFS from Amtgard are found in chapter government and culture. One of the founding principles of HFS was that each group is completely autonomous. Every chapter is referred to as its own kingdom, regardless or population. This gives each group the opportunity to add to or change their park's game rules or set statutes for how they wish to govern themselves. That said, HFS groups remain fairly consistent in game rules by choice so that all groups can play together. Most groups continue to have a monarch, a counselor, chancellor, and champion. Knighthood however is not necessarily awarded using the same standards from kingdom to kingdom.
  
 
===Today===
 
===Today===

Revision as of 18:17, 5 November 2007

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History

The High Fantasy Society is a LARP that split off from Amtgard in 1990, based primarily around Barad Duin, which was an early Grand Duchy, and some say the second kingdom of Amtgard in Austin, TX. It has a few other chapters mostly in central Texas. Some HFS players turn up at Amtgard events.

Rules

The rules are similar, clearly having a common origin. The Original HFS Rulebook was adapted from the Amtgard rulebook V5 by Aganar and Drakknar of the Chosen, but modifications made to both the HFS rules, and Amtgard's have made variations more distinct. It is still fairly easy for many players to adapt to the differences in rules without too much confusion. The big differences in HFS from Amtgard are found in chapter government and culture. One of the founding principles of HFS was that each group is completely autonomous. Every chapter is referred to as its own kingdom, regardless or population. This gives each group the opportunity to add to or change their park's game rules or set statutes for how they wish to govern themselves. That said, HFS groups remain fairly consistent in game rules by choice so that all groups can play together. Most groups continue to have a monarch, a counselor, chancellor, and champion. Knighthood however is not necessarily awarded using the same standards from kingdom to kingdom.

Today

Many players in the Austin area and some around Dallas play both games, There is even a Company called PGXIII that has members in both groups.

HFS Groups Include:

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Texas

Everywhere else

People who crossed over or do both

To HFS

To Amtgard

Both


HFS Website