Anti-Paladin

From AmtWiki
Antipal.gif

Anti-Paladin is a Knight-only core class taking martial prowess through fear and death.

From the Rulebook

Class created by Morluk the Merciless

These are the standard bad guys of legend. Almost any adversary in a stock fantasy movie can qualify as an Anti-Paladin, but historical cases abound – ranging from Vlad Dracul’s persecution of Turkish prisoners to Mongol warlords boiling opposing chieftains alive.

Examples:

The Kurgan, Mordred, the Black Knight, the Nazgul, Tamerlane, Sir Francis Dashwood, Elric of Milnibone

Garb:

Must wear a white belt and have a Black Phoenix openly displayed on clothing or armor. Black Phoenix symbols must be at least 5 inches by 5 inches.

Requirement:

Must have been a Knight for twelve weeks.

Class details:

Anti-Paladin Level Lives Weapons Armor Immunities Abilities and Traits
1st 4 All melee, javelins 4 points, Large shields Control -
2nd - - - - Touch of Death (ex) (1/game)
3rd - - - - Poison Weapon (ex) (1/game)
4th - - - - Steal Life (m) (1/game)
5th - - - - Innate Ability - Choose one before game starts: Poison Weapon becomes 2/game, Touch of Death becomes (1/life)
6th - - - Flame Innate Ability - Choose two before game starts, may choose one twice: Fear (m) (1/game), Reanimate (m) (1/game)

See also

Amtgard Character Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared