Difference between revisions of "Anti-Paladin"

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| Innate Ability - Choose two before game starts, may choose one twice: [[Fear]] (m) (1/game), [[Reanimate]] (m) (1/game)
 
| Innate Ability - Choose two before game starts, may choose one twice: [[Fear]] (m) (1/game), [[Reanimate]] (m) (1/game)
 
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==Version 8 Amtgard Anti Paladin - V8 RC0.6.1 3==
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'''Anti-Paladin'''<br>
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These are the standard bad guys of legend. Almost any adversary in a stock fantasy movie can qualify
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as an Anti-Paladin, but historical cases abound – ranging from Vlad Dracul’s persecution of Turkish
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prisoners to Mongol warlords boiling opposing chieftains alive.<br>
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'''Examples:''' The Kurgan, Mordred, the Black Knight, the Nazgul, Edward Cullen, Sir Francis Dashwood<br>
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'''Garb:''' White belt and an openly displayed black phoenix on clothing or armor.<br>
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'''Requirements:''' Must be a knight.<br>
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'''Look The Part:''' Awe 1/Life (m)<br>
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'''Armor:''' 4pts<br>
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'''Shields:''' Large<br>
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'''Weapons:''' All melee, javelins<br>
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'''Levels'''<br>
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'''● 1'''
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○ Immune to Command (T)
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○ Immune to Flame (T)<br>
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'''● 2'''
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○ Poison (self-only) 1/Refresh then Charge x 1 (ex)<br>
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'''● 3'''
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○ Steal Life Essence 1/Life (m)<br>
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'''● 4'''
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○ Brutal Strike 2/Refresh (ex) (Ambulant)<br>
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'''● 5'''
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○ Awe 1/Life (m)<br>
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'''● 6'''
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○ Undead Minion 2/Refresh (m)<br>
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==See also==
 
==See also==

Revision as of 19:14, 9 May 2013

Antipal.gif

Anti-Paladin is a Knight-only core class taking martial prowess through fear and death.

From the Rulebook

Class created by Morluk the Merciless

These are the standard bad guys of legend. Almost any adversary in a stock fantasy movie can qualify as an Anti-Paladin, but historical cases abound – ranging from Vlad Dracul’s persecution of Turkish prisoners to Mongol warlords boiling opposing chieftains alive.

Examples:

The Kurgan, Mordred, the Black Knight, the Nazgul, Tamerlane, Sir Francis Dashwood, Elric of Milnibone

Garb:

Must wear a white belt and have a Black Phoenix openly displayed on clothing or armor. Black Phoenix symbols must be at least 5 inches by 5 inches.

Requirement:

Must have been a Knight for twelve weeks.

Class details:

Anti-Paladin Level Lives Weapons Armor Immunities Abilities and Traits
1st 4 All melee, javelins 4 points, Large shields Control -
2nd - - - - Touch of Death (ex) (1/game)
3rd - - - - Poison Weapon (ex) (1/game)
4th - - - - Steal Life (m) (1/game)
5th - - - - Innate Ability - Choose one before game starts: Poison Weapon becomes 2/game, Touch of Death becomes (1/life)
6th - - - Flame Innate Ability - Choose two before game starts, may choose one twice: Fear (m) (1/game), Reanimate (m) (1/game)

Version 8 Amtgard Anti Paladin - V8 RC0.6.1 3

Anti-Paladin
These are the standard bad guys of legend. Almost any adversary in a stock fantasy movie can qualify as an Anti-Paladin, but historical cases abound – ranging from Vlad Dracul’s persecution of Turkish prisoners to Mongol warlords boiling opposing chieftains alive.
Examples: The Kurgan, Mordred, the Black Knight, the Nazgul, Edward Cullen, Sir Francis Dashwood
Garb: White belt and an openly displayed black phoenix on clothing or armor.
Requirements: Must be a knight.
Look The Part: Awe 1/Life (m)
Armor: 4pts
Shields: Large
Weapons: All melee, javelins
Levels
● 1 ○ Immune to Command (T) ○ Immune to Flame (T)
● 2 ○ Poison (self-only) 1/Refresh then Charge x 1 (ex)
● 3 ○ Steal Life Essence 1/Life (m)
● 4 ○ Brutal Strike 2/Refresh (ex) (Ambulant)
● 5 ○ Awe 1/Life (m)
● 6 ○ Undead Minion 2/Refresh (m)


See also

Amtgard Character Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared