Difference between revisions of "Anti-Paladin"

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==See also==
 
==See also==
 
*[[Guildmaster of Anti-Paladins]]
 
*[[Guildmaster of Anti-Paladins]]
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*[[About Anti-Paladins]]
 
{{Template:Classes}}
 
{{Template:Classes}}
 
[[Category:Rulebook Terms]]  [[Category:Amtgard Things]] [[Category:Amtgard Terms]]
 
[[Category:Rulebook Terms]]  [[Category:Amtgard Things]] [[Category:Amtgard Terms]]
 
[[category:Classes]]
 
[[category:Classes]]

Revision as of 23:10, 2 January 2011

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Anti-Paladin is a Knight-only core class taking martial prowess through fear and death.

From the Rulebook

These are the standard bad guys of legend. Almost any adversary in a stock fantasy movie can qualify as an Anti-Paladin, but historical cases abound – ranging from Vlad Dracul’s persecution of Turkish prisoners to Mongol warlords boiling opposing chieftains alive.

Examples:

The Kurgan, Mordred, the Black Knight, the Nazgul, Tamerlane, Sir Francis Dashwood, Elric of Milnibone

Garb:

Must wear a white belt and have a Black Phoenix openly displayed on clothing or armor. Black Phoenix symbols must be at least 5 inches by 5 inches.

Requirement:

Must have been a Knight for twelve weeks.

Class details:

Anti-Paladin Level Lives Weapons Armor Immunities Abilities and Traits
1st 4 All melee, javelins 4 points Control -
2nd - - - - Touch of Death (ex) (1/game)
3rd - - - - Poison Weapon (ex) (1/game)
4th - - - - Steal Life (m) (1/game)
5th - - - - Innate Ability - Choose one before game starts: Poison Weapon becomes 2/game, Touch of Death becomes (1/life)
6th - - - Flame Innate Ability - Choose two before game starts, may choose one twice: Fear (m) (1/game), Reanimate (m) (1/game)

See also

Amtgard Character Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared