The effects of any weapon or ammunition which just struck the bearer are ignored, instead the bearer declares “Gift of Air” and becomes Insubstantial. If the bearer is wearing armor it is affected as normal in addition to triggering Gift of Air. Bearer may choose to return directly to their base immediately after Gift of Air activates. Melee weapons with the Siege, Armor Breaking, Armor Destroying, Shield Crushing, or Shield Destroying Special Effects will affect the bearer as normal and do not trigger Gift of Air.
:If the Insubstantial State is ended, the player is not required to continue returning to base. Bearer may end this Insubstantial State at any time by using the exit incantation for Insubstantial.
The following is an Official Clarification by the Kingdom Rules Representatives and should be considered a part of the Rules of Play, even though it may not be in he current rulebook. For a listing of official clarifications, visit the Amtgard Documents page.
{{{1}}}
Gift of Air still does not stop Magic Balls. This was an unintentional impact of the change to Arrows to clarify the effects of Heat Weapon. [1]