Healer (V7)

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Circa 6.0

Healer is a core class that casts magic to aid, assist, and protect.

From the Rulebook

Note: This version is outdated, for the current V8 version see here: Healer


Embodied here by Decoy of Wavehaven.

This image has been somewhat forged between clerics and the “hedgemagickers” that preceded Christianity. Our modern view of the fighting “Healer” stems from early medieval clerical use of bludgeoning weapons, so as not to break the implied Biblical prohibition against drawing blood.

Example:

Hippocrates, Chiron, Elrond, Goldmoon, Archangel Raphael, Galenus, and the Hospitallers

Garb:

Red sash

Class details:

Healer Level Lives Weapons Armor Immunities Abilities and Traits
All 4 subtracts from magic points Medium shield (subtracts from magic points) None Magic-user (see below)

Healer Magic

  Magic Name Type School Use Cost/Max Range
First Level Cancel S Sorcery Unlimited 0/- 50'
- Cure Ailments S Spirit 1/life 1/4 T
- Heal S Spirit Unlimited 0/- T
- Lost S Subdual 1/life 1/4 20'
- Mend S Sorcery 1/life 1/8 T
- Mute S Control 1/life 2/4 20'
- Talk to Dead S Spirit 1/game 1/- T
Second Level Banish S Sorcery 1/life 1/4 20'
- Bless E Protection 1/life 2/4 T
- Entangle B Subdual 1 bolt/U 1/2 --
- Heal Extend S Spirit 1/life 1/- 20'
- Sleep S Subdual 1/life 2/4 20'
- Swords to Plowshares S Spirit 1/life 1/2 20'
Third Level Mass Sleep S Subdual 1/game 1/1 LOS
- Protect E Protection 1/game 1/4 T
- Protection from Ailments E Protection 1/game 1/4 T
- Resurrect S Spirit 1/game 1/8 T
- Stun S Sorcery 1/life 2/2 20'
- Wounding S Death 1/life 1/2 20'
- Yield S Control 1/game 2/4 50'
Fourth Level Enhancement N Neutral 1/game 1/1 --
- Harden E Protection 1/game 1/4 T
- Release S Sorcery 1/life 1/4 20'
- Sever Spirit S Spirit 1/life 2/4 T
- Touch of Death E Sorcery/Death 1/game 1/4 T
Fifth Level Awe/Fear S Control 1/game 1/4 20'
- Extension N Neutral 1/life 1/2 --
- Protection from Death E Protection 1/game 1/4 T
- Protection from Magic E Protection 1/game 1/4 T
- Summon Dead S Spirit 1/life 1/- 50'
Sixth Level Circle of Protection FE Sorcery Unlimited 2/- T
- Dispel Magic S Sorcery 1/game 1/4 20'
- Hallowed Ground FE Spirit 1/game 1/2 T
- Teleport S Sorcery 1/game 1/4 T

See also