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  • ...fect follows the creature in a 20’ diameter circle. Normal [[Fog]] terrain rules apply. The creature must chant ‘Fog Form’ every two seconds to retain t
    844 bytes (126 words) - 04:29, 28 August 2008
  • <li>All [[V9: Weapons|weapon]] inspections must include volunteer-assisted [[V9: Glossary#Hit Tes ...ter may have those weapon privileges revoked by a [[V9: Rules Authorities| Rules Authority]].</li></ol>
    2 KB (318 words) - 03:42, 13 January 2024
  • ...ns used at park. Also known as the local Rules Lawyer Monterey studied the rules of play and the corpora for any exploits and always knew when a rule was be
    1 KB (153 words) - 04:25, 23 August 2020
  • '''Scenario Rules:''' Two or more gladiators enter the arena and fight to the death. The lose '''Optional Rules:''' Place various [[melee]] and [[throwing weapons]] around the arena and have gladiators start empty-handed. Maybe toss in a
    1 KB (189 words) - 18:26, 20 June 2018
  • ...tion]] with the [[Strike-Legal]] portion of a [[Weapon]]. Shots from Melee Weapons fall into two broad categories: These requirements do not apply to [[projectile]] weapons. Any contact from the [[Strike-Legal]] portion of a projectile weapon will
    1 KB (169 words) - 22:22, 25 July 2018
  • ...armor. Each strike will remove one point of value from the armor. Certain weapons and effects deal more damage to armor
    678 bytes (120 words) - 13:13, 26 October 2017
  • other special rules. Monsters may have several types, and the effects are cumulative unless ind ::Weapons considered [[Natural Weapons|Natural]]
    2 KB (299 words) - 18:46, 26 April 2017
  • ...ent|force]] that could reasonably be expected in Amtgard [[V9: Core Combat Rules|combat]]. [[V9: Acceptable Contact|Combat contact]] with the strike-legal p ...adding on [[V9: Melee Weapons|melee weapons]] must follow these additional rules:
    6 KB (919 words) - 07:11, 13 January 2024
  • ...[V9: Melee Weapons|melee weapon]] can bend safely during [[V9: Core Combat Rules |normal use]]. Flex is measured by holding the weapon low on the handle for
    859 bytes (121 words) - 23:37, 24 February 2023
  • ...ed to simulate combat between lightly and/or unarmored ship’s crews. These rules can be used in any of the [[battlegames]] presented herein, or just as some # No [[bows]] or [[crossbows]] are permitted. Otherwise, all [[thrown]] [[weapons]] and [[javelins]] are fair game. Archery may be permitted if the playing a
    2 KB (267 words) - 22:28, 7 May 2018
  • ...) and is likewise obligated to making sure every new owner is aware of the rules. It is not unheard of for a Genie to become attached to a particular master |weapons=[[Short]], [[Long]]
    1 KB (221 words) - 21:32, 12 June 2018
  • ===<u>'''[[V9: Combat Classes (General Rules)|General Rules]]'''</u>=== !colspan="2" |'''Weapons'''
    6 KB (948 words) - 02:08, 10 February 2024
  • ...s affixed to it in any form is considered a madu and must conform to these rules.
    1 KB (210 words) - 21:51, 13 January 2015
  • ...and old players alike with getting garb, weapons, as well as learning the rules of the game.
    856 bytes (122 words) - 02:05, 16 August 2018
  • One of the first parks in the [[Wetlands]]. Its populace split over rules/personality differences. Those leaving formed [[Blackhawk Keep]]. Shortly a ...various multiple point weapons at you. Well, it was easier when all of the weapons weighed a metric ton.''
    2 KB (228 words) - 08:55, 16 December 2014
  • '''Scenario Rules:''' This is a timed game lasting 30 minutes. Every 3 minutes, a bridge or p ...over the entire field. Limit the Class players to single [[short]] (their weapons were captured).
    2 KB (261 words) - 20:05, 11 July 2018
  • ...considered to be invulnerable to all forms of attack. This just keeps the rules-lawyering to a minimum. :[[Siege]] Weapons will also destroy a 10x10 section of wall per hit.
    1 KB (229 words) - 21:20, 10 July 2018
  • Armor with no remaining [[Armor Points]] no longer interacts with hits from [[weapons]], [[Magic Balls]], etc. *[[Combat Rules]]
    3 KB (458 words) - 21:49, 25 July 2018
  • ====Weapons==== [[Category: Equipment Rules]]
    2 KB (314 words) - 20:30, 30 January 2020
  • Weapons not listed here and that do not fall into these categories may not be throw ...mponents thrown in combat (magical balls, etc) must follow the same safety rules as projectiles but must remain spherical and are not considered ‘projecti
    6 KB (948 words) - 20:47, 9 January 2015

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