Escape from the Goblin City
Goblins are omnipresent in the Underground. Their cities are ramshackle at best, with constant dangers of collapse from the multiple bridges and platforms they build across the caverns they inhabit. To the Goblins, this just makes things more interesting. Of course, when taken prisoner by Goblins, fighting your way out presents an entirely different issue. Not only do you have to deal with the swarming enemy, but you have to be quick enough to get away before everything collapses.
Teams: 2 (One team are the captives, playing Class. The other team is composed of Goblins and should be more numerous)
Lives: Unlimited
Respawn: 60 count, taken from time of death
Base: The captives' base is at the center of the field. The goblins have a base at any exit.
Players: 10+ per team
Refresh: Not Applicable
Objective: Escape from Goblin Town (for the Class players). Contain the Captives (for the Goblins).
Scenario Rules: This is a timed game lasting 30 minutes. Every 3 minutes, a bridge or platform should “collapse,” killing any and all on it and rendering it unusable. Keep at least one exit available from the center of the field. When time is called, if at least 50% of the captives have escaped, they win. Escaped players may not reenter the field.
Optional Rules: Impose a field of Darkness over the entire field. Limit the Class players to single short (their weapons were captured).
Types Best Supported: Class