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  • <onlyinclude>====<u><big>[[V9: Meta-Magic| Meta-Magic]]</big></u>==== *To use a meta-magic, the caster must say the meta-magic [[V9: Incantations|incantation]] while casting the ability that they wish t
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  • Magic armor functions as described in the [[Rules of Play]]. See [[Magic Armor]]
    222 bytes (34 words) - 17:08, 27 May 2018
  • ...em. In order to gain an additional per-life or per-refresh use of a Charge Magic or Ability the Charge [[Incantation]] must be repeated in full the number o # Charges for [[refresh|per-refresh]] [[Magic and Abilities]] carry between lives; a per-refresh Ability Charged on a pre
    2 KB (350 words) - 19:19, 25 September 2023
  • ...fect follows the creature in a 20’ diameter circle. Normal [[Fog]] terrain rules apply. The creature must chant ‘Fog Form’ every two seconds to retain t The caster cannot take [[Game Items|game items]] into this effect. [[Dispel Magic]] and [[Wind]] will end the effect.
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  • ===<u>General Rules</u>=== ..., [[V9: Armor|armor]], [[V9: Supplemental Armor|helms]], [[V9: Magic Items|magic items]], and portable [[V9: Objectives|game objectives]]. It excludes [[V9:
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  • ...ffects typically trigger when a player or object is hit by a [[weapon]], [[Magic Ball]], or targeted by a completed [[Verbal]]. When using a weapon or magic which causes an Special Effect you must announce it to your opponent at the
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  • ...arer as though effected by ''[[Presence]]''. The wielder must abide by all rules of the spell.
    451 bytes (73 words) - 20:09, 8 May 2009
  • ..., including certain [[Immunities]], [[Vulnerabilities]], and other special rules. [[Monsters]] may have several types, and the effects are cumulative unless * {{Altered Effect|Dispel Magic|Lost}} {{Trait}}
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  • other special rules. Monsters may have several types, and the effects are cumulative unless ind ::Altered effect ([[Dispel Magic]]:[[Lost]])
    2 KB (299 words) - 18:46, 26 April 2017
  • ''From the [[Rulebook]] section "[[Amtgard Magic (V7)]], The [[Rules of Magic (V7)]]".'' ===The Rules of Magic Balls===
    4 KB (706 words) - 20:18, 12 January 2015
  • ''From the [[V7 Rulebook]] section; [[Amtgard Magic (V7)]].'' A magic cast on a target player or their equipment, that persists until used up or
    3 KB (423 words) - 15:27, 25 March 2015
  • ...gic and abilities of the magic ball type, see: [[:Category:Type Magic Ball|Magic Balls]]''' |+ Magic Balls Listing
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  • <onlyinclude>The verbal component required by some [[magic]]s and [[abilities]] that initiates their function. [[Magic and Abilities]] used at a [[Range]] greater than Touch require that the tar
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  • *[[Abilities, Magic]] *[[Magic]]
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  • ...n place of the normal Chant is still a Chant and must follow all [[Chant]] rules. |note=This [[Enchantment]] can be removed by [[Dispel Magic]] and similar [[Magic and Abilities]].
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  • ''From the [[Rulebook (V7)]] section [[Amtgard Magic (V7)]]'' ===Rules about Relics===
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  • {{:V9: Melee Weapons (General Rules)}} {{:V9: Magic Staff}}
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  • * [[Magic Ball]] Streamers will kill a Volatile player. * [[Verbal (Type)|Verbal]] magic, such as [[Wounding]], behaves normally against Volatile players.
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  • ..., including certain [[Immunities]], [[Vulnerabilities]], and other special rules. [[Monsters]] may have several types, and the effects are cumulative unless * All abilities are {{Extraordinary}} Note: Spells gained via [[Magic Classes|Magic Caster]] are still [[Magical|magical]] in nature.
    769 bytes (101 words) - 18:15, 4 June 2018
  • [[Category:Magic Rules]] [[Category:V8 Magic Rules]]
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