Paladin

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Revision as of 23:20, 2 January 2011 by Averykrouse (talk | contribs) (Class Page Overhaul)
Circa 6.0

Paladin is a Knight-only core class that marches against death and darkness with goodness.

From the Rulebook

The perfect good guy comes to save the day. Paladins exist in the myths and legends of all cultures. Be it the Geatlander Beowulf slaying Grendel or the Norse god Thor battling the Midgaard Serpent, Paladins have been with us since prehistory.

Examples:

Joan of Arc, Galahad, Bovide, King Arthur, Roland, Percival, the Twelve Peers of France, Don Quixote, Arcite, Palamon, Dietrich von Bern

Garb:

Must wear a white belt and have a White Phoenix openly displayed on clothing or Armor. Paladin symbols must be at least 5 inches by 5 inches.

Requirement:

Must have been a Knight for 12 weeks.

Class details:

Paladin Level Lives Weapons Armor Immunities Abilities and Traits
1st 4 All melee, javelins 4 points, Large shields Subdual -
2nd - - - - Heal (ex) (1/game)
3rd - - - - Extend Immunities (m) (unlimited)
4th - - - - Resurrect (ex) (1/game)
5th - - - - Innate Ability - Choose two before game starts: Heal becomes 1/life, Resurrect becomes (2/game), Awe (m) (2/game)
6th - - - Death -

See also

Amtgard Character Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared