Difference between revisions of "Centaur"
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− | [[Rulebook]] | + | A summonable [[Monster]] classically listed in the [[Rulebook]] and extant in the [[Dor Un Avathar|Dor]]. |
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===Description:=== | ===Description:=== | ||
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Up to 4 points of normal armor, any shield can be used.<br> | Up to 4 points of normal armor, any shield can be used.<br> | ||
===[[Weapon|Weapons]]:=== | ===[[Weapon|Weapons]]:=== | ||
− | Melee weapons and [[bows | + | Melee weapons and [[Bow|bows]] (no [[crossbows]]).<br> |
===Immunities:=== | ===Immunities:=== | ||
− | [[Control School|Control]] | + | [[Control School|Control]] (save for [[Bardic Charm]])<br> |
===Natural Lives:=== | ===Natural Lives:=== | ||
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*1st - No additional abilities | *1st - No additional abilities | ||
*2nd - [[Accuracy]]: Arrows fired from all bows and crossbows deal +1 additional point of damage. | *2nd - [[Accuracy]]: Arrows fired from all bows and crossbows deal +1 additional point of damage. | ||
− | *3rd - Innate Magical Ability: [[Armor-Piercing Arrow]] (1/unlimited): As the [[Archer|archer]] ability. | + | *3rd - Innate Magical Ability: [[Armor-piercing Arrow|Armor-Piercing Arrow]] (1/unlimited): As the [[Archer|archer]] ability. |
*4th - Innate Magical Ability: [[Penetration Arrow]] (1/unlimited): As the archer ability. | *4th - Innate Magical Ability: [[Penetration Arrow]] (1/unlimited): As the archer ability. | ||
*5th - [[Tracking]] becomes (2/life). [[Flame Arrow|Flame]] and [[Stun Arrow]] each become (2/unlimited). | *5th - [[Tracking]] becomes (2/life). [[Flame Arrow|Flame]] and [[Stun Arrow]] each become (2/unlimited). |
Revision as of 07:41, 28 August 2008
A summonable Monster classically listed in the Rulebook and extant in the Dor.
Contents
Description:
These creatures are half-horse, half humanoid race. Rumored to have been created by a senile old wizard who was unaware of his actions. Centaurs are usually neutral, and are fierce defenders of their homes.
Garb:
Furred legging and yellow or white shoes or shoe covers. Green scout Baldric. Suggested: a horse tail, and anything that would make your lower half look more like a horse.
Summoned by:
Druid 6 (Reincarnate)
Player lives per life:
2
Type:
Q/M Ratio:
2/1
Armor:
Up to 4 points of normal armor, any shield can be used.
Weapons:
Melee weapons and bows (no crossbows).
Immunities:
Control (save for Bardic Charm)
Natural Lives:
4
Abilities & Traits:
Innate Abilities:
- Attuned (2/game): As per the scout ability. If summoned, may carry two Enchantments in addition to the one used to summon the centaur.
- Tracking (1/life): As per scout ability.
- Bowyer (1/life): As archer ability.
- Stun Arrow (1/unlimited): As the archer ability.
- Flame Arrow (1/unlimited): As the archer ability.
Levels
- 1st - No additional abilities
- 2nd - Accuracy: Arrows fired from all bows and crossbows deal +1 additional point of damage.
- 3rd - Innate Magical Ability: Armor-Piercing Arrow (1/unlimited): As the archer ability.
- 4th - Innate Magical Ability: Penetration Arrow (1/unlimited): As the archer ability.
- 5th - Tracking becomes (2/life). Flame and Stun Arrow each become (2/unlimited).
- 6th - Armor-Piercing Arrow becomes (2/unlimited).
Go back to the the Monsters Section of the Rulebook