Difference between revisions of "Centaur"

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[[Rulebook]]
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A summonable [[Monster]] classically listed in the [[Rulebook]] and extant in the [[Dor Un Avathar|Dor]].
<br>[[Dor Un Avathar]] 8th Edition
 
<br>A [[Monster]]
 
  
 
===Description:===
 
===Description:===
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Up to 4 points of normal armor, any shield can be used.<br>
 
Up to 4 points of normal armor, any shield can be used.<br>
 
===[[Weapon|Weapons]]:===
 
===[[Weapon|Weapons]]:===
Melee weapons and [[bows|Bow]] (no [[crossbows|Crossbow]]).<br>
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Melee weapons and [[Bow|bows]] (no [[crossbows]]).<br>
 
===Immunities:===
 
===Immunities:===
[[Control School|Control]]. (save for [[Bardic Charm]])<br>
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[[Control School|Control]] (save for [[Bardic Charm]])<br>
  
 
===Natural Lives:===
 
===Natural Lives:===
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*1st - No additional abilities
 
*1st - No additional abilities
 
*2nd - [[Accuracy]]: Arrows fired from all bows and crossbows deal +1 additional point of damage.
 
*2nd - [[Accuracy]]: Arrows fired from all bows and crossbows deal +1 additional point of damage.
*3rd - Innate Magical Ability: [[Armor-Piercing Arrow]] (1/unlimited): As the [[Archer|archer]] ability.
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*3rd - Innate Magical Ability: [[Armor-piercing Arrow|Armor-Piercing Arrow]] (1/unlimited): As the [[Archer|archer]] ability.
 
*4th - Innate Magical Ability: [[Penetration Arrow]] (1/unlimited): As the archer ability.
 
*4th - Innate Magical Ability: [[Penetration Arrow]] (1/unlimited): As the archer ability.
 
*5th - [[Tracking]] becomes (2/life).  [[Flame Arrow|Flame]] and [[Stun Arrow]] each become (2/unlimited).
 
*5th - [[Tracking]] becomes (2/life).  [[Flame Arrow|Flame]] and [[Stun Arrow]] each become (2/unlimited).

Revision as of 07:41, 28 August 2008

A summonable Monster classically listed in the Rulebook and extant in the Dor.

Description:

These creatures are half-horse, half humanoid race. Rumored to have been created by a senile old wizard who was unaware of his actions. Centaurs are usually neutral, and are fierce defenders of their homes.

Garb:

Furred legging and yellow or white shoes or shoe covers. Green scout Baldric. Suggested: a horse tail, and anything that would make your lower half look more like a horse.

Summoned by:

Druid 6 (Reincarnate)

Player lives per life:

2

Type:

Fey Humanoid

Q/M Ratio:

2/1

Armor:

Up to 4 points of normal armor, any shield can be used.

Weapons:

Melee weapons and bows (no crossbows).

Immunities:

Control (save for Bardic Charm)

Natural Lives:

4

Abilities & Traits:

Many-Legged

Innate Abilities:

Levels

  • 1st - No additional abilities
  • 2nd - Accuracy: Arrows fired from all bows and crossbows deal +1 additional point of damage.
  • 3rd - Innate Magical Ability: Armor-Piercing Arrow (1/unlimited): As the archer ability.
  • 4th - Innate Magical Ability: Penetration Arrow (1/unlimited): As the archer ability.
  • 5th - Tracking becomes (2/life). Flame and Stun Arrow each become (2/unlimited).
  • 6th - Armor-Piercing Arrow becomes (2/unlimited).

Go back to the the Monsters Section of the Rulebook


Monster List