Difference between revisions of "Cursed"

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{{rule|<onlyinclude>Player becomes [[Immune]] to [[Spirit]]. Has no effect on [[abilities]] already cast or ongoing. Cursed persists after [[Death (Combat)|death]] but is removed on [[respawn]]. Cursed imparted by an [[Enchantment]] cannot be removed in any way while the Enchantment is worn, whether it is active or inactive. If the Enchantment is removed, Cursed is not removed unless otherwise noted.</onlyinclude>|{{CurrentRulebookNumber}}}}
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From the [[Rulebook]]:
  
[[Category:Rulebook Terms]]
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{{rule|<onlyinclude>Player becomes [[Immune]] to [[Spirit]]. Has no effect on [[abilities]] already cast or ongoing. Cursed persists after [[Death (Combat)|death]] but is removed on [[respawn]]. Cursed imparted by an [[Enchantment]] cannot be removed in any way while the Enchantment is worn, whether it is active or inactive. If the Enchantment is removed, Cursed is not removed.</onlyinclude>|{{CurrentRulebookNumber}}}}
[[Category:States]]
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[[Category:V8 States]]
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{{States}}

Latest revision as of 19:05, 19 March 2025

From the Rulebook:

Player becomes Immune to Spirit. Has no effect on abilities already cast or ongoing. Cursed persists after death but is removed on respawn. Cursed imparted by an Enchantment cannot be removed in any way while the Enchantment is worn, whether it is active or inactive. If the Enchantment is removed, Cursed is not removed.
States
Cursed · Fragile · Frozen · Immune · Insubstantial · Invulnerable · Stopped · Stunned · Suppressed
Magic, Abilities, States and Special Effects
Magic and Ability Mechanics Defined · States Defined · Special Effects Defined
V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Magic Items · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure · Common Misconceptions