Difference between revisions of "Death (Combat)"

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{{rule
 
{{rule
|Any two [[Wound]]s, or a Wound to the Torso, results in a Death.<br>
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|Any two [[wound]]s, or a wound to the torso, results in a death. Dead players:
# Unless otherwise noted a Dead player may not speak to living players or interact with game play in any manner.
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# May not speak to living players or interact with game play in any manner.
# Unless otherwise noted in the [[battlegame]] description a Dead player may choose to return to their [[respawn]] point or remain where they died but may not otherwise move about.
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# May move to avoid mundane danger or interfering with living players. This does not count as moving for the purposes of [[abilities]] so long as no game advantage was derived.
# Dead players may move to avoid mundane danger or interfering with living players.
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# May retrieve their own [[equipment]] from the field while dead, but may not interfere with play in any way and must stay at least 10' from any living opposing players while doing so.
#* This does not count as moving for the purposes of [[Magic]] or [[Abilities]] so long as no game advantage was derived.
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# May only be affected by mechanics that work on dead players in specific, such as [[Resurrect]] or [[Undead Minion]]. Otherwise the player and their carried equipment are not affected by combat, abilities, etc.
# Dead players may retrieve their own [[equipment]] from the field while dead, but may not interfere with play in any way and must stay at least 10 ft from any living opposing players while doing so.
 
# Dead players that move after dying may only return to play via respawn unless otherwise noted.
 
# Unless otherwise noted Dead players may not be the target of [[Magic]] or [[Abilities]].
 
 
|{{CurrentRulebookNumber}}}}<noinclude>{{Combat Rules}}</noinclude>
 
|{{CurrentRulebookNumber}}}}<noinclude>{{Combat Rules}}</noinclude>

Revision as of 22:06, 21 February 2025

Any two wounds, or a wound to the torso, results in a death. Dead players:
  1. May not speak to living players or interact with game play in any manner.
  2. May move to avoid mundane danger or interfering with living players. This does not count as moving for the purposes of abilities so long as no game advantage was derived.
  3. May retrieve their own equipment from the field while dead, but may not interfere with play in any way and must stay at least 10' from any living opposing players while doing so.
  4. May only be affected by mechanics that work on dead players in specific, such as Resurrect or Undead Minion. Otherwise the player and their carried equipment are not affected by combat, abilities, etc.
Combat Rules
Hit Location · Combat Contact · Inflicting Wounds · Deaths · Combat Notes · Combat Etiquette
V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Magic Items · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure · Common Misconceptions