Combat Contact

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Combat Contact

A broad range of contact is allowed in combat. The rules below outline what is and is not acceptable. No action is acceptable if it is performed in an unsafe manner. The responsibility for the results of an action always rests squarely on the actor. Unsafe behavior on the field can result in suspension from play at the discretion of the Champion, Monarch, or Guildmaster of Reeves.

Allowed

The following actions are acceptable.

  1. Weapon to weapon contact is allowed.
  2. Weapon to body contact is allowed on valid Hit Locations using Strike-Legal portions.
  3. Body to weapon contact: Weapons may be pushed, swept, and otherwise manipulated with your body so long as the weapon is not trapped or grabbed. Pushing or sweeping a Strike-Legal surface results in a valid hit to the location used for contact.
  4. Weapon to shield contact is allowed.
  5. Shield to weapon contact: Shields may be used to deflect, move or pin an opponent's weapon.
  6. Shield to shield contact: Shields may be used to deflect, turn, or pin an opponent's shield so long as the wielder of the struck shield is not moved. Bashing a shield is prohibited.

Disallowed

The following actions are unacceptable. Some amount of incidental contact is expected in a contact sport but repeated or egregious offenses will result in suspension.

  1. Body to body contact is prohibited.
  2. Body to shield contact is prohibited.
  3. Active shield to body contact is prohibited; passively using a shield to prevent an opponent’s forward movement is acceptable and does not count as body to shield contact on the part of the recipient.
  4. Active weapon to body contact using portions of a weapon other than Strike-Legal is prohibited; passively planting the shaft of a weapon to block an incoming opponent is acceptable.
  5. Forcing a player’s weapons against them with your body or shield is prohibited.
Combat Rules
Hit Location · Combat Contact · Inflicting Wounds · Deaths · Combat Notes · Combat Etiquette
V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure