Inflicting Wounds

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Inflicting Wounds

Wounds may be inflicted by contacting a Hit Location with the Strike-Legal portion of a weapon. Shots from melee weapons fall into two broad categories:
Slash
A valid slash must be percussive (contact with an audible pop) and stop on or deflect off the victim.
Stab
A valid stab must strike with the tip and stop on or deflect off the victim.

These requirements do not apply to projectiles. Any contact from the Strike-Legal portion of a projectile weapon is considered a valid hit.

Some contacts which partially fulfill the above criteria are listed here as examples of invalid shots.

Examples of Invalid Shots

Grazes
Slashes that are neither percussive nor stop/deflect.
Draw Cuts
Stabs which fail to strike with the tip. These contacts slide against a victim instead of impacting cleanly.
Pushes
These contacts are pushed into or slid against a victim after the initial motion was completely blocked and the initial motion had stopped.
Combat Rules
Hit Location · Combat Contact · Inflicting Wounds · Deaths · Combat Notes · Combat Etiquette
V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Magic Items · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure · Common Misconceptions