Difference between revisions of "V9: Skeleton"

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| NAME = [[V9: Skeleton| Skeleton]]
 
| NAME = [[V9: Skeleton| Skeleton]]
  
| DESCRIPTION = Peasants are the common folk. They are not blessed with any noteworthy skills or abilities and must rely solely on their own hard work, wits, and ingenuity to survive each day.
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| DESCRIPTION = Skeletons are the bones of deceased creatures returned to life, sometimes by their own spirit, sometimes by the will of another. They are unfazed by pain and the magic animating them can often allow them to reassemble over and over before they are finally put down for good.
  
| ROLEPLAY = I wanna rock. *headbang*
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| ROLEPLAY = I want to be undead. I want the perks that come with not needing the essentials of life. I want to keep coming back whenever I am killed.
  
| PLAYSTYLE = Melee, Challenge, No Abilities
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| PLAYSTYLE = Frontline, Durable, Melee, Challenge, Bow User, Ranged
  
| IDENTIFIER = Stone-like Gargoyle Mask or otherwise be clearly identifiable as a Gargoyle to other players.
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| IDENTIFIER = Skeleton mask or otherwise be clearly identifiable as a Skeleton to other players.
  
| WEAPONS = Dagger
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| WEAPONS = [[V9: Dagger| Dagger]], [[V9: Short| Short]], [[V9: Long| Long]], [[V9: Flail| Flail]], [[V9: Great| Great]], [[V9: Reach| Reach]], [[V9: Pike| Pike]], [[V9: Javelin| Javelin]]
  
| SHIELDS = None
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| SHIELDS = [[V9: Shields|Any]]
  
 
| ARMOR = Up to 5pts [[V9: Armor|Physical Armor]] per hit location. May gain 🌶️Low-Armor Compensation as indicated below.
 
| ARMOR = Up to 5pts [[V9: Armor|Physical Armor]] per hit location. May gain 🌶️Low-Armor Compensation as indicated below.
*16-25pts = No compensation.
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*21-30pts = No compensation.
*6-15pts = +1 use of Ice Barrier
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*11-20pts = +1 use of Undying Will
*1-5pts = +1 use of Ice Barrier and Flight
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*1-10pts = +2 uses of Undying Will OR may use a [[V9: Bows|Bow]]
 
*0pts = 1pt of [[V9: Natural Armor| Natural Armor]] in each hit location OR +1 use of Ice Barrier and Flight
 
*0pts = 1pt of [[V9: Natural Armor| Natural Armor]] in each hit location OR +1 use of Ice Barrier and Flight
  
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{{V9 Monster Ability
 
{{V9 Monster Ability
|FLAVOR = ''Heightened Senses -''
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|FLAVOR = ''Decaying -''
|ABILITY = [[V9: Flight| Flight]] 1/Life ♻66
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|ABILITY = [[V9: Cursed| Cursed]] While Alive ([[V9: Trait|T]])
 
}}
 
}}
  
 
{{V9 Monster Ability
 
{{V9 Monster Ability
|FLAVOR = ''Wings -''
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|FLAVOR = ''Reassemble''
|ABILITY = ⬗[[V9: Flight| Flight]] 1/Life ♻66
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|ABILITY = ⬗[[V9: Undying Will| Undying Will]] Level/Life 🌶️🌶️🌶️
}}
 
 
 
{{V9 Monster Ability
 
|FLAVOR = ''Wings -''
 
|ABILITY = ⬗[[V9: Flight| Flight]] 1/Life ♻66
 
 
}}
 
}}
  
 
{{V9 Monster Unique Trait
 
{{V9 Monster Unique Trait
|TEXT = 🌶️'''Sheer Numbers (T)'''<br>This is the song that doesn't end. This is the song that doesn't end. This is the song that doesn't end. This is the song that doesn't end. This is the song that doesn't end. This is the song that doesn't end. This is the song that doesn't end. This is the song that doesn't end. This is the song that doesn't end. This is the song that doesn't end. This is the song that doesn't end. This is the song that doesn't end. This is the song that doesn't end. This is the song that doesn't end. This is the song that doesn't end. This is the song that doesn't end.  
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|TEXT = 🌶️'''Undead ([[V9: Trait|T]])'''<br>Player is not Severed by their own Undying Will. Players cannot use Undying Will if they die during, or within 10 seconds of exiting, the insubstantial status from Undying Will.  
 
}}
 
}}
 
{{V9 Monster Ability Box - END}}
 
{{V9 Monster Ability Box - END}}

Revision as of 03:40, 13 January 2024

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




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Skeleton
Description Skeletons are the bones of deceased creatures returned to life, sometimes by their own spirit, sometimes by the will of another. They are unfazed by pain and the magic animating them can often allow them to reassemble over and over before they are finally put down for good.
Roleplay Inspiration I want to be undead. I want the perks that come with not needing the essentials of life. I want to keep coming back whenever I am killed.
Playstyle Frontline, Durable, Melee, Challenge, Bow User, Ranged
Class Identifier Skeleton mask or otherwise be clearly identifiable as a Skeleton to other players.
Weapons Dagger, Short, Long, Flail, Great, Reach, Pike, Javelin
Shields Any
Armor Up to 5pts Physical Armor per hit location. May gain 🌶️Low-Armor Compensation as indicated below.
  • 21-30pts = No compensation.
  • 11-20pts = +1 use of Undying Will
  • 1-10pts = +2 uses of Undying Will OR may use a Bow
  • 0pts = 1pt of Natural Armor in each hit location OR +1 use of Ice Barrier and Flight
Garb Bonus Choice of Garb Bonus Curio.
+1 use if Superior Garb Bonus.
Monster Abilities

You always get these abilities when you play this monster. Your monster level may increase the amount of uses you receive.

Text in italics represents flavor suggestions for the associated abilities. They have no functional impact on gameplay.
Decaying - Cursed While Alive (T)
Reassemble Undying Will Level/Life 🌶️🌶️🌶️
🌶️Undead (T)
Player is not Severed by their own Undying Will. Players cannot use Undying Will if they die during, or within 10 seconds of exiting, the insubstantial status from Undying Will.






Extra Clarifications

Any additional clarifications about this monster will be listed below. To request a clarification, please visit the Amtgard V9 Discord server.

  • There are no additional clarifications for this monster.




Trivia
  • To be added.





Monster
General Rules · Entangling Mass · Fairy · Gargoyle · Goblin · Gorgon · Harpy · Red Drake · Shroomkin · Siren · Skeleton · Unicorn · Werewolf
Combat Classes
General Rules · Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Peasant · Scout · Warrior · Wizard · Monster
Classes
Credits and Levels · Combat Classes · Non-Combat Classes
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary