Difference between revisions of "V9: Red Drake"

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{{V9 Monster Ability
 
{{V9 Monster Ability
 
|FLAVOR = ''Tooth and Claw -''
 
|FLAVOR = ''Tooth and Claw -''
|ABILITY = [[V9: Giant Strength| Giant Strength]] (T)
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|ABILITY = [[V9: Giant Strength| Giant Strength]] ([[V9: Trait|T]])
 
}}
 
}}
  
 
{{V9 Monster Ability
 
{{V9 Monster Ability
 
|FLAVOR = ''Firebreathing -''
 
|FLAVOR = ''Firebreathing -''
|ABILITY = [[V9: Fireball| Fireball]] 🌶️ 2 Balls/Level
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|ABILITY = [[V9: Fireball| Fireball]] - 🌶️ 2 Balls/Level
 
}}
 
}}
  
 
{{V9 Monster Ability
 
{{V9 Monster Ability
 
|FLAVOR = ''Firebreathing -''
 
|FLAVOR = ''Firebreathing -''
|ABILITY = [[V9: Elemental Barrage| Elemental Barrage]] 1/Life ♻10
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|ABILITY = [[V9: Elemental Barrage| Elemental Barrage]] - 1/Life ♻10
 
}}
 
}}
  

Revision as of 03:18, 13 January 2024

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




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Red Drake
Description Drakes are lesser cousins to true dragons. They are smaller and not as powerful but much easier to train, so they are often used as guardians or beasts of war.
Roleplay Inspiration I am basically a feral dragon. I breathe fire and rampage through my foes with tooth, claw, and tail. My scaly hide protects me from harm and my strength overwhelms those before me.
Playstyle Damage, Frontline, Melee, Durable
Class Identifier Red Draconic Mask or otherwise be clearly identifiable as a red drake to other players.
Weapons Dagger, Short, Flail, Great, Reach
Shields None
Armor Up to 5pts Physical Armor per hit location. May gain 🌶️Low-Armor Compensation as indicated below.
  • 16-25pts = No compensation.
  • 6-15pts = +1 use of Elemental Barrage
  • 1-5pts = +2 uses of Elemental Barrage
  • 0pts = 1pt of Natural Armor in each hit location OR +2 uses of Elemental Barrage
Garb Bonus Choice of Garb Bonus Curio.
+1 use if Superior Garb Bonus.
Monster Abilities

You always get these abilities when you play this monster. Your monster level may increase the amount of uses you receive.

Text in italics represents flavor suggestions for the associated abilities. They have no functional impact on gameplay.
Tooth and Claw - Giant Strength (T)
Firebreathing - Fireball - 🌶️ 2 Balls/Level
Firebreathing - Elemental Barrage - 1/Life ♻10
🌶️Breath Weapon: Fireball (T)
Red Drakes can only use Fireballs while affected by Elemental Barrage. Further, the effect of their Elemental Barrage ends if they move from their current location or aggress with anything other than a Fireball.






Extra Clarifications

Any additional clarifications about this monster will be listed below. To request a clarification, please visit the Amtgard V9 Discord server.

  • There are no additional clarifications for this monster.




Trivia
  • To be added.





Monster
General Rules · Entangling Mass · Fairy · Gargoyle · Goblin · Gorgon · Harpy · Red Drake · Shroomkin · Siren · Skeleton · Unicorn · Werewolf
Combat Classes
General Rules · Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Peasant · Scout · Warrior · Wizard · Monster
Classes
Credits and Levels · Combat Classes · Non-Combat Classes
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary