Difference between revisions of "V9: Goblin"

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| NAME = [[V9: Goblin| Goblin]]
 
| NAME = [[V9: Goblin| Goblin]]
  
| DESCRIPTION = Peasants are the common folk. They are not blessed with any noteworthy skills or abilities and must rely solely on their own hard work, wits, and ingenuity to survive each day.
+
| DESCRIPTION = Goblins are small, green-skinned humanoids that are usually mischievous but often malicious. As their most famous trait is physical frailty, they tend to move in groups for protection, stealing and hoarding anything shiny they can get their hands on.
  
| ROLEPLAY = I wanna rock. *headbang*
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| ROLEPLAY = I want to be a squirrely, comedic character with potential for treachery and shenanigans. I love shinies. I’m not durable but I’ve got my wits and dozens of brothers and sisters to avenge me.
  
| PLAYSTYLE = Melee, Challenge, No Abilities
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| PLAYSTYLE = Challenge, Melee, Bow User
  
| IDENTIFIER = Stone-like Gargoyle Mask or otherwise be clearly identifiable as a Gargoyle to other players.
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| IDENTIFIER = Goblin Mask, Green Facepaint, or otherwise be clearly identifiable as a Goblin to other players.
  
| WEAPONS = Dagger
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| WEAPONS = [[V9: Dagger| Dagger]], [[V9: Short| Short]], [[V9: Small Thrown| Small Thrown]], [[V9: Large Thrown| Large Thrown]], [[V9: Bows| Bows]]
  
| SHIELDS = None
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| SHIELDS = [[V9: Bucklers| Bucklers]]
  
| ARMOR = Up to 5pts [[V9: Armor|Physical Armor]] per hit location. May gain 🌶️Low-Armor Compensation as indicated below.
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| ARMOR = None
*16-25pts = No compensation.
 
*6-15pts = +1 use of Ice Barrier
 
*1-5pts = +1 use of Ice Barrier and Flight
 
*0pts = 1pt of [[V9: Natural Armor| Natural Armor]] in each hit location OR +1 use of Ice Barrier and Flight
 
  
 
| GARB BONUS = Choice of Garb Bonus [[V9: Garb Bonus Curios|Curio]].<br>+1 [[V9: Frequency|use]] if [[V9: Garb Bonus|Superior]] Garb Bonus.
 
| GARB BONUS = Choice of Garb Bonus [[V9: Garb Bonus Curios|Curio]].<br>+1 [[V9: Frequency|use]] if [[V9: Garb Bonus|Superior]] Garb Bonus.
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{{V9 Monster Ability
 
{{V9 Monster Ability
|FLAVOR = ''Heightened Senses -''
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|FLAVOR = ''Puny -''
|ABILITY = [[V9: Flight| Flight]] 1/Life ♻66
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|ABILITY = [[V9: Fragile| Fragile]] (T)
 
}}
 
}}
  
 
{{V9 Monster Ability
 
{{V9 Monster Ability
|FLAVOR = ''Wings -''
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|FLAVOR = ''Big Family -''
|ABILITY = ⬗[[V9: Flight| Flight]] 1/Life ♻66
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|ABILITY = ⬗[[V9: Rally| Rally]] 1/Life
 
}}
 
}}
  
{{V9 Monster Ability
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{{V9 Monster Unique Trait
|FLAVOR = ''Wings -''
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|TEXT = 🌶️'''Sheer Numbers (T)'''<br>Goblins may always trigger Rally off the respawn of other Goblins. This ignores the usual restriction against chaining Rally.<br>
|ABILITY = ⬗[[V9: Flight| Flight]] 1/Life ♻66
 
}}
 
  
{{V9 Monster Unique Trait
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🌶️'''Shiny (T)'''<br>Immediately before respawning, if the goblin player has a Garb Bonus Curio, they may choose to declare and exchange their current curio for another one from the Garb Bonus Curio list. Whether or not they choose to exchange, all ability uses on their curio are refreshed when they respawn.
|TEXT = 🌶️'''Sheer Numbers (T)'''<br>This is the song that doesn't end. This is the song that doesn't end. This is the song that doesn't end. This is the song that doesn't end. This is the song that doesn't end. This is the song that doesn't end. This is the song that doesn't end. This is the song that doesn't end. This is the song that doesn't end. This is the song that doesn't end. This is the song that doesn't end. This is the song that doesn't end. This is the song that doesn't end. This is the song that doesn't end. This is the song that doesn't end. This is the song that doesn't end.  
 
 
}}
 
}}
 
{{V9 Monster Ability Box - END}}
 
{{V9 Monster Ability Box - END}}

Revision as of 02:14, 13 January 2024

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




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Goblin
Description Goblins are small, green-skinned humanoids that are usually mischievous but often malicious. As their most famous trait is physical frailty, they tend to move in groups for protection, stealing and hoarding anything shiny they can get their hands on.
Roleplay Inspiration I want to be a squirrely, comedic character with potential for treachery and shenanigans. I love shinies. I’m not durable but I’ve got my wits and dozens of brothers and sisters to avenge me.
Playstyle Challenge, Melee, Bow User
Class Identifier Goblin Mask, Green Facepaint, or otherwise be clearly identifiable as a Goblin to other players.
Weapons Dagger, Short, Small Thrown, Large Thrown, Bows
Shields Bucklers
Armor None
Garb Bonus Choice of Garb Bonus Curio.
+1 use if Superior Garb Bonus.
Monster Abilities

You always get these abilities when you play this monster. Your monster level may increase the amount of uses you receive.

Text in italics represents flavor suggestions for the associated abilities. They have no functional impact on gameplay.
Puny - Fragile (T)
Big Family - Rally 1/Life
🌶️Sheer Numbers (T)
Goblins may always trigger Rally off the respawn of other Goblins. This ignores the usual restriction against chaining Rally.

🌶️Shiny (T)
Immediately before respawning, if the goblin player has a Garb Bonus Curio, they may choose to declare and exchange their current curio for another one from the Garb Bonus Curio list. Whether or not they choose to exchange, all ability uses on their curio are refreshed when they respawn.






Extra Clarifications

Any additional clarifications about this monster will be listed below. To request a clarification, please visit the Amtgard V9 Discord server.

  • There are no additional clarifications for this monster.




Trivia
  • To be added.





Monster
General Rules · Entangling Mass · Fairy · Gargoyle · Goblin · Gorgon · Harpy · Red Drake · Shroomkin · Siren · Skeleton · Unicorn · Werewolf
Combat Classes
General Rules · Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Peasant · Scout · Warrior · Wizard · Monster
Classes
Credits and Levels · Combat Classes · Non-Combat Classes
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary