Difference between revisions of "Monster"

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(Updated to V8 "Saucy" edition)
 
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[[Image:Monsterheraldry2.jpg|thumb|A fanged mouth on a red field: a common heraldry for Monsters]]
 
[[Image:Monsterheraldry2.jpg|thumb|A fanged mouth on a red field: a common heraldry for Monsters]]
==About==
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==From the [[V8]] [[Rulebook]]==
 
No sword and sorcery setting is complete without monsters, those creatures from imagination or legend, both good and evil, that are somehow more (or less) than human. Monsters in Amtgard can represent the smallest, friendliest sprite, the largest most fearsome dragon, or anything else in between.
 
No sword and sorcery setting is complete without monsters, those creatures from imagination or legend, both good and evil, that are somehow more (or less) than human. Monsters in Amtgard can represent the smallest, friendliest sprite, the largest most fearsome dragon, or anything else in between.
  
 
'''Examples:'''  
 
'''Examples:'''  
*[[:Category:Dragons|Dragons]]
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:''Centaurs, Dragons, Dwarves, Werewolves, Vampires, Deadly Slime.''
*[[:Category:Giants|Giants]]
 
*[[:Category:Elementals|Elementals]]
 
  
===Rules===
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Monster is a special class, playable only in games where the game designer and local [[monarch]] have given their permission for the class to be used. They have no specific class identifier but should be garbed appropriately and/or designated before the game begins. A player’s [[level]] in the Monster class determines which Monsters they may portray. For more information and rules regarding the Monster class please refer to the [[Dor Un Avathar]].
There are two type of monsters available for use, [[Battlegame Monsters]] and [[Scenario Monsters]]. Battlegame monsters are for use in regular battlegames when allowed by the game designer/reeve. Scenario monsters are for special quests and game scenarios, and are usually more powerful. For more information and rules regarding how to play the Monster class please refer to the [[Dor Un Avathar X]].
 
  
 
===Monster Lists===
 
===Monster Lists===

Latest revision as of 20:23, 18 September 2023

A fanged mouth on a red field: a common heraldry for Monsters

From the V8 Rulebook

No sword and sorcery setting is complete without monsters, those creatures from imagination or legend, both good and evil, that are somehow more (or less) than human. Monsters in Amtgard can represent the smallest, friendliest sprite, the largest most fearsome dragon, or anything else in between.

Examples:

Centaurs, Dragons, Dwarves, Werewolves, Vampires, Deadly Slime.

Monster is a special class, playable only in games where the game designer and local monarch have given their permission for the class to be used. They have no specific class identifier but should be garbed appropriately and/or designated before the game begins. A player’s level in the Monster class determines which Monsters they may portray. For more information and rules regarding the Monster class please refer to the Dor Un Avathar.

Monster Lists

A listing of all monsters for the current rules can be found here:

Additional monster resources

Amtgard Character Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared