Difference between revisions of "Centaur"
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*3rd - Innate Magical Ability: [[Armor-Piercing Arrow]] (1/unlimited): As the [[Archer|archer]] ability. | *3rd - Innate Magical Ability: [[Armor-Piercing Arrow]] (1/unlimited): As the [[Archer|archer]] ability. | ||
*4th - Innate Magical Ability: [[Penetration Arrow]] (1/unlimited): As the archer ability. | *4th - Innate Magical Ability: [[Penetration Arrow]] (1/unlimited): As the archer ability. | ||
− | *5th - [[Tracking]] becomes (2/life). | + | *5th - [[Tracking]] becomes (2/life). [[Flame Arrow|Flame]] and [[Stun Arrow]] each become (2/unlimited). |
− | [[Flame Arrow|Flame]] and [[Stun Arrow]] each become (2/unlimited). | ||
*6th - Armor-Piercing Arrow becomes (2/unlimited). | *6th - Armor-Piercing Arrow becomes (2/unlimited). | ||
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Revision as of 20:44, 8 November 2007
Contents
Centaur
Rulebook
Dor Un Avathar 8th Edition
A Monster
Description:
These creatures are half-horse, half humanoid race. Rumored to have been created by a senile old wizard who was unaware of his actions. Centaurs are usually neutral, and are fierce defenders of their homes.
Garb:
Furred legging and yellow or white shoes or shoe covers. Green scout Baldric. Suggested: a horse tail, and anything that would make your lower half look more like a horse.
Summoned by:
Druid 6 (Reincarnate)
Player lives per life:
2
Type:
Q/M Ratio:
2/1
Armor:
Up to 4 points of normal armor, any shield can be used.
Weapons:
Melee weapons and Bow (no Crossbow).
Immunities:
Control. (save for Bardic Charm)
Natural Lives:
4
Abilities & Traits:
Innate Abilities:
- Attuned (2/game): As per the scout ability. If summoned, may carry two Enchantments in addition to the one used to summon the centaur.
- Tracking (1/life): As per scout ability.
- Bowyer (1/life): As archer ability.
- Stun Arrow (1/unlimited): As the archer ability.
- Flame Arrow (1/unlimited): As the archer ability.
Levels
- 1st - No additional abilities
- 2nd - Accuracy: Arrows fired from all bows and crossbows deal +1 additional point of damage.
- 3rd - Innate Magical Ability: Armor-Piercing Arrow (1/unlimited): As the archer ability.
- 4th - Innate Magical Ability: Penetration Arrow (1/unlimited): As the archer ability.
- 5th - Tracking becomes (2/life). Flame and Stun Arrow each become (2/unlimited).
- 6th - Armor-Piercing Arrow becomes (2/unlimited).
Go back to the the Monsters Section of the Rulebook