Difference between revisions of "Centaur"
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(New page: ==Centaur== Rulebook <br>Dor Un Avathar 8th Edition <br>A Monster ===Description:=== These creatures are half-horse, half humanoid race. Rumored to have been created by a sen...) |
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===Description:=== | ===Description:=== | ||
− | + | These creatures are half-horse, half humanoid race. Rumored to have been created by a senile old wizard who was unaware of his actions. Centaurs are usually neutral, and are fierce defenders of their homes. | |
===[[Garb]]:=== | ===[[Garb]]:=== | ||
− | + | Furred legging and yellow or white shoes or shoe covers. Green scout [[Sash|Baldric]]. Suggested: a horse tail, and anything that would make your lower half look more like a horse. | |
===Summoned by:=== | ===Summoned by:=== | ||
− | + | [[Druid]] 6 ([[Reincarnate]]) | |
===Player lives per life:=== 2 | ===Player lives per life:=== 2 | ||
===Type:=== | ===Type:=== | ||
− | + | [[Fey]] [[Humanoid]] | |
===Q/M Ratio:=== | ===Q/M Ratio:=== | ||
2/1<br> | 2/1<br> | ||
Line 22: | Line 22: | ||
Up to 4 points of normal armor, any shield can be used.<br> | Up to 4 points of normal armor, any shield can be used.<br> | ||
===[[Weapon|Weapons]]:=== | ===[[Weapon|Weapons]]:=== | ||
− | + | Melee weapons and [[bows|Bow]] (no [[crossbows|Crossbow]]).<br> | |
===[[Immunities]]:=== | ===[[Immunities]]:=== | ||
− | + | [[Control School|Control]]. (save for [[Bardic Charm]])<br> | |
===Natural Lives:=== | ===Natural Lives:=== | ||
4 | 4 | ||
− | |||
===Abilities & Traits:=== | ===Abilities & Traits:=== | ||
[[Many-Legged]] | [[Many-Legged]] | ||
− | |||
====Innate Abilities:==== | ====Innate Abilities:==== | ||
*[[Attuned]] (2/game): As per the [[Scout|scout]] ability. If summoned, may carry two [[enchantments|Enchantments]] in addition to the one used to summon the centaur. | *[[Attuned]] (2/game): As per the [[Scout|scout]] ability. If summoned, may carry two [[enchantments|Enchantments]] in addition to the one used to summon the centaur. |
Revision as of 20:43, 8 November 2007
Contents
Centaur
Rulebook
Dor Un Avathar 8th Edition
A Monster
Description:
These creatures are half-horse, half humanoid race. Rumored to have been created by a senile old wizard who was unaware of his actions. Centaurs are usually neutral, and are fierce defenders of their homes.
Garb:
Furred legging and yellow or white shoes or shoe covers. Green scout Baldric. Suggested: a horse tail, and anything that would make your lower half look more like a horse.
Summoned by:
Druid 6 (Reincarnate)
===Player lives per life:=== 2
Type:
Q/M Ratio:
2/1
Armor:
Up to 4 points of normal armor, any shield can be used.
Weapons:
Melee weapons and Bow (no Crossbow).
Immunities:
Control. (save for Bardic Charm)
Natural Lives:
4
Abilities & Traits:
Innate Abilities:
- Attuned (2/game): As per the scout ability. If summoned, may carry two Enchantments in addition to the one used to summon the centaur.
- Tracking (1/life): As per scout ability.
- Bowyer (1/life): As archer ability.
- Stun Arrow (1/unlimited): As the archer ability.
- Flame Arrow (1/unlimited): As the archer ability.
Levels
- 1st - No additional abilities
- 2nd - Accuracy: Arrows fired from all bows and crossbows deal +1 additional point of damage.
- 3rd - Innate Magical Ability: Armor-Piercing Arrow (1/unlimited): As the archer ability.
- 4th - Innate Magical Ability: Penetration Arrow (1/unlimited): As the archer ability.
- 5th - Tracking becomes (2/life).
Flame and Stun Arrow each become (2/unlimited).
- 6th - Armor-Piercing Arrow becomes (2/unlimited).
Go back to the the Monsters Section of the Rulebook