Difference between revisions of "Prophet class"

From AmtWiki
(New page: <b>Note: This class is not recognized by the Rules committee or Amtgard seven Group.</b> This is the Master Class for Monk. Prophet<br> Garb: Grey shash, with lar...)
 
 
Line 10: Line 10:
 
Lives: 5
 
Lives: 5
  
Level One<br>
+
<b>Level One</b><br>
 
Higher State of Being<br>
 
Higher State of Being<br>
 
Gain all immunities as per level six monk. Also gain Immunity to subduals.<br>
 
Gain all immunities as per level six monk. Also gain Immunity to subduals.<br>
Line 16: Line 16:
 
Gain all abilities as per level six monk.
 
Gain all abilities as per level six monk.
  
Level Two<br>
+
<b>Level Two</b><br>
 
Can Now Heal Others<br>
 
Can Now Heal Others<br>
 
Touch of Death is now once a life<br>
 
Touch of Death is now once a life<br>
Line 22: Line 22:
 
Loudly state "I extend my immunities upon you." The person you touch afterwards gains all immunities that the Prophet has. As long as you have physical contact with the person, spell doesn't end.
 
Loudly state "I extend my immunities upon you." The person you touch afterwards gains all immunities that the Prophet has. As long as you have physical contact with the person, spell doesn't end.
  
Level Three<br>
+
<b>Level Three</b><br>
 
Resurrect Twice a game<br>
 
Resurrect Twice a game<br>
 
As per resurrect spell<br>
 
As per resurrect spell<br>
Line 28: Line 28:
 
Now immune to all effects of fire and ice spells
 
Now immune to all effects of fire and ice spells
  
Level Four<br>
+
<b>Level Four</b><br>
 
Meditation (Once a life)<br>
 
Meditation (Once a life)<br>
 
Loudly state Meditation, then move into a siting mediation like form. After a 60 count, player gains one point of invulnerability armor.
 
Loudly state Meditation, then move into a siting mediation like form. After a 60 count, player gains one point of invulnerability armor.
  
Level Five<br>
+
<b>Level Five</b><br>
 
Communal Sanctuary replaces Sanctuary one a life<br>
 
Communal Sanctuary replaces Sanctuary one a life<br>
 
The range of sanctuary is now extended to 30ft. Up to two monks or prophets can join the chant (users team only). Any monks that can use sanctuary normally can join, also, it will not count as a monks sanctuary if he or she joined in. Once in, if any monk who has joined, breaks the rules of sanctuary, then it is broken for the whole group. Monks upon entering the sanctuary must loud state sanctuary. The group must also stay within arms reach of each other.<br>
 
The range of sanctuary is now extended to 30ft. Up to two monks or prophets can join the chant (users team only). Any monks that can use sanctuary normally can join, also, it will not count as a monks sanctuary if he or she joined in. Once in, if any monk who has joined, breaks the rules of sanctuary, then it is broken for the whole group. Monks upon entering the sanctuary must loud state sanctuary. The group must also stay within arms reach of each other.<br>
Line 38: Line 38:
 
Player can now block all magical projectiles, and magicballs.  
 
Player can now block all magical projectiles, and magicballs.  
  
Level Six<br>
+
<b>Level Six</b><br>
 
Reincarnate<br>
 
Reincarnate<br>
 
After the killing blow on last life, player must loudly state 'Reincarnation'. Player then immediately comes back to life as a level three nonmagical class with one life. Upon resurrecting the player must also loudly state the class being incarnating.
 
After the killing blow on last life, player must loudly state 'Reincarnation'. Player then immediately comes back to life as a level three nonmagical class with one life. Upon resurrecting the player must also loudly state the class being incarnating.
  
Non magical classes include:<br>
+
 
 +
<b>Non magical classes include:</b><br>
 
[[Archer]]<br>
 
[[Archer]]<br>
 
[[Assassin]]<br>
 
[[Assassin]]<br>

Latest revision as of 18:39, 8 July 2008

Note: This class is not recognized by the Rules committee or Amtgard seven Group.

This is the Master Class for Monk.

Prophet
Garb: Grey shash, with large prayer beads
Armor: None
Weapons: Dagger, short, Long, Spear, Pole arm, Staff, throwing weapons, Javelins.
Immunities: Gained at later levels
Lives: 5

Level One
Higher State of Being
Gain all immunities as per level six monk. Also gain Immunity to subduals.
Higher State of Conscious
Gain all abilities as per level six monk.

Level Two
Can Now Heal Others
Touch of Death is now once a life
Extend Immunities
Loudly state "I extend my immunities upon you." The person you touch afterwards gains all immunities that the Prophet has. As long as you have physical contact with the person, spell doesn't end.

Level Three
Resurrect Twice a game
As per resurrect spell
Elemental Immunities
Now immune to all effects of fire and ice spells

Level Four
Meditation (Once a life)
Loudly state Meditation, then move into a siting mediation like form. After a 60 count, player gains one point of invulnerability armor.

Level Five
Communal Sanctuary replaces Sanctuary one a life
The range of sanctuary is now extended to 30ft. Up to two monks or prophets can join the chant (users team only). Any monks that can use sanctuary normally can join, also, it will not count as a monks sanctuary if he or she joined in. Once in, if any monk who has joined, breaks the rules of sanctuary, then it is broken for the whole group. Monks upon entering the sanctuary must loud state sanctuary. The group must also stay within arms reach of each other.
Advanced Missile Block
Player can now block all magical projectiles, and magicballs.

Level Six
Reincarnate
After the killing blow on last life, player must loudly state 'Reincarnation'. Player then immediately comes back to life as a level three nonmagical class with one life. Upon resurrecting the player must also loudly state the class being incarnating.


Non magical classes include:
Archer
Assassin
Barbarian
Monk
Peasant (though why would you?)
Scout
Warrior
Onion Knight
Pirate