Onion Knight

From AmtWiki

Onion Knight (Alt Class) "A master at everything, this sad warrior excells at nothing."

Note: This Alternative class is not recognized by the Rules committee or Amtgard seven Group.

Historic Examples: Actual Warriors

Garb: Silver Sash and Headband

Requirement: 37 total credits in any standard Class or mixture of classes. (The amount required to reach Lv. 4 in one)

Armor: None initially

Shields: None initially

Weapons: Dagger, Short, Long initially

Immunities: None

Lives: 3 initially

Limitations: None

Traits: none


Lv. 1 No additional abilities.

Lv. 2 Total lives increases to 4
May now use Reach Weapons
May now use Short Bows
May now wear three points of Armor

Lv. 3 Total lives increases to 5
May now use Small or Large Shields
May now Use Javalins
May now wear 4 points of Armor

Lv. 4 Total Lives increases to 6
May now use Pole-arms
May now use Long bows
May now wear 5 points of Armor.

Lv. 5 Total lives increases to 7
May now use Great weapons
May Now use Projectile Weapons

Lv. 6 Mastery of the art: If the Onion Knight reaches Lv. 6 and is also level three in other proceeding classes they gain the following abilities.
Improve weapon 1/game: Lv. 3 Warrior

Flame Arrow 1/reusable: Lv. 3 Archer

Camouflage 1/game: Lv. 3 Scout

Abilities and Traits: Missle Block: Lv. 3 Monk

Teleport 1/game: Lv. 3 Assassin

Fight after Death 1/game last life: Level 3 Barbarian

If the Onion Knight is Lv. 3 in multiple classes they may gain multiple abilities.