Difference between revisions of "Lizardman"
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|armor=3 ([[Worn]]) | |armor=3 ([[Worn]]) | ||
|shields=Medium | |shields=Medium | ||
− | |weapons=Single [[Hinged|Flail]] ([[Natural Weapons|Natural]]), All melee, [[Rocks]] | + | |weapons=Single [[Hinged|Flail]] ([[Natural Weapons|Natural]]), All [[melee]], [[Rocks]] |
|abilities= | |abilities= | ||
* [[Immune]] to [[Death (School)|Death]] {{Trait}} | * [[Immune]] to [[Death (School)|Death]] {{Trait}} |
Latest revision as of 22:15, 23 July 2018
- Lizardmen are dangerous, tribal people who are quite primitive and few in numbers. They can be found in any climate, but most often in marshes and swamps. They are savage in mind and crude in technology.
- — Dor Un Avathar X
Game Statistics
Garb |
|
---|---|
Requirements | None |
Monster Type | Humanoid |
Level | 1 |
Power Rating | 1 |
Armor | 3 (Worn) |
Shields | Medium |
Weapons | Single Flail (Natural), All melee, Rocks |
Abilities
- Immune to Death (T)
- Shadow Step (ex) 1/refresh
- Poison (ex) (self only) 1/refresh, charge x10
- Tracking (ex) 1/life
Vulnerabilities
- None
Special Notes
- Please see the General Monster Rules for additional traits and limitations of all Monsters.
- None