Difference between revisions of "Fight After Death (V7)"
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====Effect==== | ====Effect==== | ||
− | Occurs immediately after having died. Player continues to fight for 10 seconds--which must be counted out loud--after dying. | + | Occurs immediately after having died. Player continues to fight for 10 seconds--which must be counted out loud--after dying. Limbs and armor lost before death remain lost, and additional limbs and armor can be removed, but this does not stop the beserker from continuing to function (save for losing the use of the limb) for the duration of the fight after death. Additional killing shots do not kill the barbarian. Fight After Death does not count as 'moving after having died.' |
====Limitations==== | ====Limitations==== | ||
− | Being struck by a Sphere of Annihilation or a siege weapon will prevent or end Fight After Death. | + | Being struck by a [[Sphere of Annihilation (V7)]] or a [[siege weapon]] will prevent or end Fight After Death. |
====Notes==== | ====Notes==== | ||
− | This ability does not free the player from any pre-existing effects such as Stun or Earth Bind. As a reminder, a player is always required to stay in control of his actions. Violent flailing with real life disregard for others - during this or at any other time - is grounds for punishment or expulsion by the reeve. You can role-play a crazy person, but you must still have control of your actions at all times. Reeves are encouraged to remove this ability from those who are hurting or endangering others. | + | This ability does not free the player from any pre-existing effects such as [[Stun (V7)]] or [[Earth Bind (V7)]]. As a reminder, a player is always required to stay in control of his actions. Violent flailing with real life disregard for others - during this or at any other time - is grounds for punishment or expulsion by the [[reeve]]. You can role-play a crazy person, but you must still have control of your actions at all times. Reeves are encouraged to remove this ability from those who are hurting or endangering others. |
− | |||
===Who gets it?=== | ===Who gets it?=== | ||
− | [[Barbarian|Barbarians]] gain this ability at 3rd level | + | [[Barbarian (V7)|Barbarians]] gain this ability at 3rd level |
===Monsters who fight after death=== | ===Monsters who fight after death=== | ||
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*[[Hydra]] (tail section only) | *[[Hydra]] (tail section only) | ||
*[[Kraken]] (only the tentacles have this ability) | *[[Kraken]] (only the tentacles have this ability) | ||
+ | *[[Minotaur]] (4th level) | ||
*[[Ogre]] (5th level) | *[[Ogre]] (5th level) | ||
*[[Orc]] (3rd level) | *[[Orc]] (3rd level) | ||
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*[[Yeti]] (on last life) | *[[Yeti]] (on last life) | ||
− | [[Category: | + | [[Category:Outdated]] |
Latest revision as of 22:02, 19 December 2014
Effect
Occurs immediately after having died. Player continues to fight for 10 seconds--which must be counted out loud--after dying. Limbs and armor lost before death remain lost, and additional limbs and armor can be removed, but this does not stop the beserker from continuing to function (save for losing the use of the limb) for the duration of the fight after death. Additional killing shots do not kill the barbarian. Fight After Death does not count as 'moving after having died.'
Limitations
Being struck by a Sphere of Annihilation (V7) or a siege weapon will prevent or end Fight After Death.
Notes
This ability does not free the player from any pre-existing effects such as Stun (V7) or Earth Bind (V7). As a reminder, a player is always required to stay in control of his actions. Violent flailing with real life disregard for others - during this or at any other time - is grounds for punishment or expulsion by the reeve. You can role-play a crazy person, but you must still have control of your actions at all times. Reeves are encouraged to remove this ability from those who are hurting or endangering others.
Who gets it?
Barbarians gain this ability at 3rd level