Difference between revisions of "Phase Bolt"

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|school=Sorcery
 
|school=Sorcery
 
|incant=“The power of sorcery is mine to evoke” x3
 
|incant=“The power of sorcery is mine to evoke” x3
|materials=Grey [[Magic Ball]]
+
|materials=Gray [[Magic Ball]]
|effect=This [[Magic Ball]] does not interact with other ongoing Magic, Abilities, nor Traits. '''Example:''' This Magic Ball is not stopped by [[Stoneskin]], [[Protection from Projectiles]], and does not trigger the effects of [[Gift of Air]], [[Troll Blood]], [[Missile Block]], or similar Magic or Abilities. Will have one of the following [[effect]]s:
+
|effect=This [[Magic Ball]] does not interact with other ongoing abilities, nor [[Traits]]. '''Example:''' This Magic Ball is not stopped by [[Stoneskin]], [[Protection from Projectiles]], and does not trigger the effects of [[Gift of Air]], [[Troll Blood]], [[Missile Block]], or similar abilities. Will have one of the following [[effect]]s:
 
# A [[weapon]] hit is [[destroyed]]
 
# A [[weapon]] hit is [[destroyed]]
 
# [[Armor]] hit with Armor Points remaining is subject to [[Armor Breaking]].
 
# [[Armor]] hit with Armor Points remaining is subject to [[Armor Breaking]].
# A player hit receives a [[Wound]] in that [[hit location]].
+
# A player hit receives a [[wound]] in that [[hit location]].
 
|note=Does not supercede the [[Frozen]], [[Insubstantial]], or [[Invulnerable]] [[State]]s.
 
|note=Does not supercede the [[Frozen]], [[Insubstantial]], or [[Invulnerable]] [[State]]s.
 
}}
 
}}
 
</onlyinclude>
 
</onlyinclude>
 
{{ruleblock-end|{{CurrentRulebookNumber}}}}
 
{{ruleblock-end|{{CurrentRulebookNumber}}}}
 +
{{Magic and Abilities}}
 
{{Spellballs}}
 
{{Spellballs}}
 
[[Category:Wizard Magic]]
 
[[Category:Wizard Magic]]

Latest revision as of 21:19, 31 March 2025

Phase Bolt is a spell used by:


Type
Magic Ball
School
Sorcery
Incantation
“The power of sorcery is mine to evoke” x3
Materials
Gray Magic Ball
Effects
This Magic Ball does not interact with other ongoing abilities, nor Traits. Example: This Magic Ball is not stopped by Stoneskin, Protection from Projectiles, and does not trigger the effects of Gift of Air, Troll Blood, Missile Block, or similar abilities. Will have one of the following effects:
  1. A weapon hit is destroyed
  2. Armor hit with Armor Points remaining is subject to Armor Breaking.
  3. A player hit receives a wound in that hit location.
Notes
Does not supercede the Frozen, Insubstantial, or Invulnerable States.


Magic and Abilities
Abilities by Type:
Verbal · Enchantment · Magic Ball · Meta-Magic · Neutral · Specialty Arrow
Abilities by School:
Command · Death · Flame · Neutral · Protection · Sorcery · Spirit · Subdual
V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure


Magic Balls
Anti-Paladin: Fireball 6

Druid: Entangle 1 · Force Bolt 2 · Iceball 4

Healer: Entangle 2 · Iceball 3 · Abeyance 5

Monk: Force Bolt 6 · Suppression Bolt 6

Wizard: Force Bolt 1 · Entangle 2 · Suppression Bolt 2 · Iceball 3 · Lightning Bolt 3 · Fireball 4 · Phase Bolt 5 · Sphere of Annihilation 6