Difference between revisions of "V9: Unicorn"
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+ | =====<big><u>List of Monster-Specific Abilities</u></big>===== | ||
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+ | {{:V9: Amplify}} | ||
+ | {{:V9: Confidence}} | ||
+ | {{:V9: Dying Breath}} | ||
+ | {{:V9: Heal}} | ||
+ | {{:V9: Phoenix Tears}} | ||
+ | {{:V9: Release}} | ||
+ | {{:V9: Renew}} | ||
+ | </small><br> | ||
+ | |||
+ | ---- | ||
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=====<big><u>Trivia</u></big>===== | =====<big><u>Trivia</u></big>===== |
Latest revision as of 06:58, 4 February 2024
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Contents
Unicorn | ||||
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Description | The unicorn is one of the most famous mythical creatures: a horse with a spiraling horn erupting from its forehead. It is a creature of purity and it is sought out for its potent healing powers. Killing a unicorn is said to bring bad luck and grim tidings. | |||
Roleplay Inspiration | I am a rare, sacred, horse-like creature with a single horn and super-charged healing powers. I am majestic. I am kind and benevolent. My blessings are bestowed on pure souls and my death is lamented as a great tragedy. | |||
Playstyle | Support, Backline | |||
Class Identifier | Unicorn Mask and Horn or otherwise be clearly identifiable as a Unicorn to other players. | |||
Weapons | Dagger. Cannot Dual Wield | |||
Shields | None | |||
Armor | None | |||
Garb Bonus | Choice of Garb Bonus Curio. +1 use if Superior Garb Bonus. |
Monster Abilities You always get these abilities when you play this monster. Your monster level may increase the amount of uses you receive. Text in italics represents flavor suggestions for the associated abilities. They have no functional impact on gameplay. |
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⬗ = Does not require Free Hand | ♻ = Rest Time | 🌶️ = Experimental Rule |
Extra Clarifications
Any additional clarifications about this monster will be listed below. To request a clarification, please visit the Amtgard V9 Discord server.
- There are no additional clarifications for this monster.
List of Monster-Specific Abilities
Amplify | |
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Simple Summary | Amplify: Incant "My power amplifies thy voice" x3 to grant the bearer Extension 2/Refresh (♻10) |
Available to | Bard, Monster (Unicorn) |
Type | Enchantment |
Range | 5ft (Other) |
Incantation | "My power amplifies thy voice" x3 |
Effects | Enchantment Effect: Bearer gains Extension 2/Refresh ♻10. |
Confidence | |
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Simple Summary | Confidence: Incant "My power grants thee confidence" to restore a target's ability with a rest timer no greater than ♻20. (If they are resting, add 20 seconds to their rest time.) This cannot restore Confidence. |
Available to | Bard, Curios, Monster (Unicorn) |
Type | Verbal (Non-Offensive) |
Range | 5ft (Other) |
Incantation | "My power grants thee confidence" |
Effects | Immediate Effect: Target declares and restores one use of a single ability with ♻ up to ♻20. If they are Resting, they instead add 20 seconds towards the rest timer of a single ability. This cannot be used to restore or contribute rest time towards recovering other instances of Confidence. |
Other Details | Confidence can only restore or contribute time towards restoring abilities. It cannot affect resistances or other non-ability effects such as the Rest At Base options. |
Dying Breath | |
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Simple Summary | Dying Breath: Incant "I curse thee with my dying breath" immediately after dying to Curse the target for 30s. |
Available to | Anti-Paladin, Monster (Unicorn) |
Type | Verbal (Offensive) |
Range | 20ft |
Incantation | "I curse thee with my dying breath" |
Prerequisites | Can only be used immediately after dying. |
Effects | Status Effect: Target becomes Cursed for 30s. |
Other Details | This ability can be used by a dead player. |
Reminder | This can only be used once per triggering moment. |
Heal | |
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Simple Summary | Heal: Incant "The white light of healing hath healed thee" x5 to remove target's wound |
Available to | Archer, Druid, Healer, Paladin, Monk, Scout, Curios, Monster (Shroomkin, Unicorn) |
Type | Verbal (Non-Offensive) |
Range |
|
Incantation | "The white light of healing hath healed thee" x5 |
Effects | Immediate Effect: Target restores a wound. |
Phoenix Tears | |
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Simple Summary | Phoenix Tears: Incant "May the tears of the phoenix wash over thee" x5. If the target is dead, they are revived. They and their carried equipment are fully restored, and they become severed. (They do not regain Innate, Confidence, Revitalize, or other uses of Phoenix Tears) |
Available to | Healer, Monster (Unicorn) |
Type | Verbal (Non-Offensive) |
Range | 5ft (Other) |
Incantation | "May the tears of the phoenix wash over thee" x5 |
Prerequisites | Cannot affect players who are Severed. |
Effects | Immediate Effect: Target is affected by all of the following, in order:
Secondary Effect (Status): If the target is successfully affected by any of the above, they become Severed until they respawn. |
Other Details | This ability can affect dead players. |
Release | |
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Simple Summary | Release: Incant "From thy bindings thou art released" x5 to remove any number of status effects from the target other than Severed. |
Available to | Bard, Druid, Healer, Paladin, Scout, Wizard, Curios, Monster (Unicorn) |
Type | Verbal (Non-Offensive) |
Range |
|
Incantation | "From thy bindings thou art released" x5 |
Effects | Immediate Effect: The target's status is restored; any number of status effects are removed. |
Reminder | This cannot remove Severed and does not affect players who are Cursed. |
Renew | |
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Simple Summary | Renew: Incant "Thy boon and blessing shall be renewed" to restore someone's enchantment-granted Resistance or Ability with ♻20 or less. |
Available to | Bard, Druid, Healer, Paladin, Curios, Monster (Unicorn) |
Type | Verbal (Non-Offensive) |
Range |
|
Incantation | "Thy boon and blessing shall be renewed" |
Prerequisites | Cannot be used while there are living enemies within 10ft. |
Effects | Immediate Effect:
|
Trivia
- To be added.
Monster General Rules · Entangling Mass · Fairy · Gargoyle · Goblin · Gorgon · Harpy · Red Drake · Shroomkin · Siren · Skeleton · Unicorn · Werewolf
Combat Classes General Rules · Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Peasant · Scout · Warrior · Wizard · Monster
Classes Credits and Levels · Combat Classes · Non-Combat Classes