Difference between revisions of "States"
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− | All [[abilities]] and [[magic]]s (with a few exceptions) make use of a small set of common terms to explain the result they have on the player. These results are referred to as a ‘State’ or ‘States’. A player can have any number of different States simultaneously. | + | <onlyinclude>All [[abilities]] and [[magic]]s (with a few exceptions) make use of a small set of common terms to explain the result they have on the player. These results are referred to as a ‘State’ or ‘States’. A player can have any number of different States simultaneously. A State may have a duration, after which it expires. If a player would gain a State they are already affected by, the State’s duration will simply be adjusted to the new duration if it is longer than the current duration. A State without a duration continues until it is removed by some outside force or until a condition is met. Unless otherwise noted, States cannot apply to dead players and are removed when a player dies or has an [[effect]] activate which allows the player struck to avoid death ([[Undead Minion]], [[Greater Undead Minion]], [[Troll Blood]], [[Phoenix Tears (Spell)|Phoenix Tears]], [[Song of Survival]]). A State conferred by a class [[Trait]], such as [[Immunity]] to [[Subdual]], is always on and may not be removed by [[respawn]], [[Death (Combat)|death]], or any other means. States imparted at the same time as a killing blow are considered to have taken effect prior to death. If a State which prevented a player from moving expires due to its duration ending, the player it affected must declare, '''“No longer [State that ended]”'''. This must be audible out to 20 feet.</onlyinclude> |
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− | A State may have a duration, after which it expires. If a player would gain a State they are already affected by, the State’s duration will simply be adjusted to the new duration if it is longer than the current duration. A State without a duration continues until it is removed by some outside force or until a condition is met. | ||
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− | Unless otherwise noted, | ||
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− | A State conferred by a class [[Trait]], such as [[Immunity]] to [[Subdual]], is always on and may not be removed by respawn, | ||
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− | States imparted at the same time as a killing blow are considered to have taken effect prior to death. | ||
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− | If a State which prevented a player from moving expires due to its duration ending, the player it affected must declare, “No longer [State that ended]”. This must be audible out to 20 feet. | ||
'''List of [[States]]:'''<br> | '''List of [[States]]:'''<br> | ||
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[[Suppressed]]<br> | [[Suppressed]]<br> | ||
− | [[Category:Rulebook Terms]] | + | [[Category: Rulebook Terms]] |
− | [[Category:Amtgard Terms]] | + | [[Category: Amtgard Terms]] |
− | [[Category: V8 Rules | + | [[Category: V8 Magic Rules]] |
− | [[Category: Rules | + | [[Category: Magic Rules]] |
Latest revision as of 21:09, 10 October 2023
All abilities and magics (with a few exceptions) make use of a small set of common terms to explain the result they have on the player. These results are referred to as a ‘State’ or ‘States’. A player can have any number of different States simultaneously. A State may have a duration, after which it expires. If a player would gain a State they are already affected by, the State’s duration will simply be adjusted to the new duration if it is longer than the current duration. A State without a duration continues until it is removed by some outside force or until a condition is met. Unless otherwise noted, States cannot apply to dead players and are removed when a player dies or has an effect activate which allows the player struck to avoid death (Undead Minion, Greater Undead Minion, Troll Blood, Phoenix Tears, Song of Survival). A State conferred by a class Trait, such as Immunity to Subdual, is always on and may not be removed by respawn, death, or any other means. States imparted at the same time as a killing blow are considered to have taken effect prior to death. If a State which prevented a player from moving expires due to its duration ending, the player it affected must declare, “No longer [State that ended]”. This must be audible out to 20 feet.
List of States:
Cursed
Fragile
Frozen
Immune
Insubstantial
Out of Game
Stopped
Stunned
Suppressed