Difference between revisions of "Ogre"
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− | + | {{Monster | |
− | + | |ruleset=Dor Un Avathar X | |
− | + | |picture=Ogre(Monster) | |
− | + | |intro=Ogres are the largest of the goblinoid races. They are misshapen brutes, standing over nine feet tall, with blotched and mottled skin and sparse black hair. Ogres are generally cruel creatures who delight in the suffering of smaller races. They make their living by raiding caravans and sacking farming communities. | |
− | + | |questtype=Scenario | |
− | + | |level=Scenario | |
− | = | ||
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|name=Ogre | |name=Ogre | ||
|garb= | |garb= | ||
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* Tusks. | * Tusks. | ||
|requirements=None | |requirements=None | ||
− | |type= | + | |type=Humanoid |
|power=4 | |power=4 | ||
|armor=3 ([[Natural Armor|Natural]]) | |armor=3 ([[Natural Armor|Natural]]) | ||
|shields=None | |shields=None | ||
|weapons=[[Short]] ([[Natural Weapons|Natural]]), any Melee, [[Rocks]] | |weapons=[[Short]] ([[Natural Weapons|Natural]]), any Melee, [[Rocks]] | ||
− | + | |abilities= | |
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* [[Immune]] to [[Subdual]] {{Trait}} | * [[Immune]] to [[Subdual]] {{Trait}} | ||
− | * [[Immune]] to [[Death]] {{Trait}} | + | * [[Immune]] to [[Death (School)|Death]] {{Trait}} |
* [[Immune]] to [[Command]] {{Trait}} | * [[Immune]] to [[Command]] {{Trait}} | ||
* [[Strong]] {{Trait}} | * [[Strong]] {{Trait}} | ||
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* [[Terror]] {{Magical}} 1/life | * [[Terror]] {{Magical}} 1/life | ||
* [[Fight After Death]] {{Extraordinary}}([[Ambulant]]) 2/Refresh | * [[Fight After Death]] {{Extraordinary}}([[Ambulant]]) 2/Refresh | ||
− | + | |vulns= | |
− | + | * None | |
− | + | |notes= | |
− | = | + | * None |
− | + | }} | |
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Latest revision as of 23:00, 30 April 2018
- Ogres are the largest of the goblinoid races. They are misshapen brutes, standing over nine feet tall, with blotched and mottled skin and sparse black hair. Ogres are generally cruel creatures who delight in the suffering of smaller races. They make their living by raiding caravans and sacking farming communities.
- — Dor Un Avathar X
Game Statistics
Garb |
|
---|---|
Requirements | None |
Monster Type | Humanoid |
Level | Scenario |
Power Rating | 4 |
Armor | 3 (Natural) |
Shields | None |
Weapons | Short (Natural), any Melee, Rocks |
Abilities
- Immune to Subdual (T)
- Immune to Death (T)
- Immune to Command (T)
- Strong (T)
- Thick Skinned (N)
- Terror (M) 1/life
- Fight After Death (ex)(Ambulant) 2/Refresh
Vulnerabilities
- None
Special Notes
- Please see the General Monster Rules for additional traits and limitations of all Monsters.
- None