Difference between revisions of "Automaton"

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[[File:Automaton.jpg|thumb|300px|alt=Clink, Clank!|Clink, Clank!]]
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{{Monster
<blockquote>
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|ruleset=Dor Un Avathar X
''Automatons are humanoid metal constructs animated by powerful rituals. Unlike other animations whose existence quickly fades, an Automaton appears to be a permanent creation. They also appear to be sentient, but no one is quite sure if this is real, or simply a testament to the skill of their creator.''<br>
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|picture=Automaton
— [[Dor Un Avathar X]]
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|intro=Automatons are humanoid metal constructs animated by powerful rituals. Unlike other animations whose existence quickly fades, an Automaton appears to be a permanent creation. They also appear to be sentient, but no one is quite sure if this is real, or simply a testament to the skill of their creator.
</blockquote>
 
 
 
==Game Statistics==
 
{{Dor X Monster Info
 
 
|name=Automaton
 
|name=Automaton
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|questtype=Battlegame
 
|garb=
 
|garb=
 
* Face-concealing metal helm or metallic face paint
 
* Face-concealing metal helm or metallic face paint
 
* Metal armor or garb that gives the appearance of a metal body
 
* Metal armor or garb that gives the appearance of a metal body
 
|requirements=None
 
|requirements=None
|type=[[Animation]]
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|type=Animation
 
|power=3
 
|power=3
 
|level=6
 
|level=6
|armor=4 ([[Natural Armor|Natural]] [[Ancestral Armor|Ancestral]])
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|armor=4 {{NAA}}
 
|shields=Medium
 
|shields=Medium
|weapons=All Melee
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|weapons=All [[Melee]]
}}
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|abilities=
 
 
===[[Monster Abilities|Abilities]]===
 
 
* [[Immune]] to [[Command]] {{trait}}
 
* [[Immune]] to [[Command]] {{trait}}
* [[Immune]] to [[Death]] {{trait}}
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* [[Immune]] to [[Death (School)|Death]] {{trait}}
 
* [[Immune]] to [[Subdual]] {{trait}}
 
* [[Immune]] to [[Subdual]] {{trait}}
 
* [[Strong]] {{trait}}
 
* [[Strong]] {{trait}}
* [[Altered Effect]] {{Bracket|[[Anti Magic]]}}-([[Lost]]) {{trait}}
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* [[Altered Effect]] {{Bracket|[[Anti-Magic Zone|Anti Magic]]}}-([[Lost]]) {{trait}}
 
* [[Altered Effect]] {{Bracket|[[Dispel Magic]]}}-([[Lost]]) {{trait}}
 
* [[Altered Effect]] {{Bracket|[[Dispel Magic]]}}-([[Lost]]) {{trait}}
 
* [[Altered Effect]] {{Bracket|[[Mend]]}}-([[Heal]]) {{trait}}
 
* [[Altered Effect]] {{Bracket|[[Mend]]}}-([[Heal]]) {{trait}}
 
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|vulns=
===[[Vulnerabilities]]===
 
 
* [[Slow]] {{trait}}
 
* [[Slow]] {{trait}}
* [[Added Effect]] {{trait}} {{Bracket|[[Lightning]]}} gains [[Stopped]] for 60 Seconds.
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* [[Added Effect]] {{trait}} {{Bracket|[[Lightning (DorX)|Lightning]]}} gains [[Stopped]] for 60 Seconds.
 
* [[Aversion]]: ([[Anti-Magic Zone]]) {{trait}}
 
* [[Aversion]]: ([[Anti-Magic Zone]]) {{trait}}
==Images==
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|notes=
 
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* None
No images yet? Add some!
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}}
 
 
[[Category:Monsters]]
 
[[Category:Battlegame Monsters]]
 
[[Category:Dor Un Avathar X Monsters]]
 
[[Category:Level 6 Dor X Monsters]]
 
[[Category:Power Level 3 Dor X Monsters]]
 
[[Category:Animation Dor X Monsters]]
 
[[Category:Battlegame Dor X Monsters]]
 

Latest revision as of 22:10, 11 June 2018


Automaton.jpg
Automatons are humanoid metal constructs animated by powerful rituals. Unlike other animations whose existence quickly fades, an Automaton appears to be a permanent creation. They also appear to be sentient, but no one is quite sure if this is real, or simply a testament to the skill of their creator.
Dor Un Avathar X

Game Statistics

Garb
  • Silver sash
  • Face-concealing metal helm or metallic face paint
  • Metal armor or garb that gives the appearance of a metal body
Requirements None
Monster Type Animation
Level 6
Power Rating 3
Armor 4 (Natural Ancestral)
Shields Medium
Weapons All Melee

Abilities

-(Lost) (T)

-(Lost) (T)

-(Heal) (T)

Vulnerabilities

gains Stopped for 60 Seconds.

Special Notes