Difference between revisions of "Automaton"
From AmtWiki
m |
m |
||
(3 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
− | + | {{Monster | |
− | + | |ruleset=Dor Un Avathar X | |
− | + | |picture=Automaton | |
− | + | |intro=Automatons are humanoid metal constructs animated by powerful rituals. Unlike other animations whose existence quickly fades, an Automaton appears to be a permanent creation. They also appear to be sentient, but no one is quite sure if this is real, or simply a testament to the skill of their creator. | |
− | |||
− | |||
− | |||
− | |||
|name=Automaton | |name=Automaton | ||
+ | |questtype=Battlegame | ||
|garb= | |garb= | ||
* Face-concealing metal helm or metallic face paint | * Face-concealing metal helm or metallic face paint | ||
* Metal armor or garb that gives the appearance of a metal body | * Metal armor or garb that gives the appearance of a metal body | ||
|requirements=None | |requirements=None | ||
− | |type= | + | |type=Animation |
|power=3 | |power=3 | ||
|level=6 | |level=6 | ||
− | |armor=4 | + | |armor=4 {{NAA}} |
|shields=Medium | |shields=Medium | ||
− | |weapons=All | + | |weapons=All [[Melee]] |
− | + | |abilities= | |
− | |||
− | |||
* [[Immune]] to [[Command]] {{trait}} | * [[Immune]] to [[Command]] {{trait}} | ||
− | * [[Immune]] to [[Death]] {{trait}} | + | * [[Immune]] to [[Death (School)|Death]] {{trait}} |
* [[Immune]] to [[Subdual]] {{trait}} | * [[Immune]] to [[Subdual]] {{trait}} | ||
* [[Strong]] {{trait}} | * [[Strong]] {{trait}} | ||
− | * [[Altered Effect]] {{Bracket|[[Anti Magic]]}}-([[Lost]]) {{trait}} | + | * [[Altered Effect]] {{Bracket|[[Anti-Magic Zone|Anti Magic]]}}-([[Lost]]) {{trait}} |
* [[Altered Effect]] {{Bracket|[[Dispel Magic]]}}-([[Lost]]) {{trait}} | * [[Altered Effect]] {{Bracket|[[Dispel Magic]]}}-([[Lost]]) {{trait}} | ||
* [[Altered Effect]] {{Bracket|[[Mend]]}}-([[Heal]]) {{trait}} | * [[Altered Effect]] {{Bracket|[[Mend]]}}-([[Heal]]) {{trait}} | ||
− | + | |vulns= | |
− | |||
* [[Slow]] {{trait}} | * [[Slow]] {{trait}} | ||
− | * [[Added Effect]] {{trait}} {{Bracket|[[Lightning]]}} gains [[Stopped]] for 60 Seconds. | + | * [[Added Effect]] {{trait}} {{Bracket|[[Lightning (DorX)|Lightning]]}} gains [[Stopped]] for 60 Seconds. |
* [[Aversion]]: ([[Anti-Magic Zone]]) {{trait}} | * [[Aversion]]: ([[Anti-Magic Zone]]) {{trait}} | ||
− | = | + | |notes= |
− | + | * None | |
− | + | }} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |
Latest revision as of 22:10, 11 June 2018
- Automatons are humanoid metal constructs animated by powerful rituals. Unlike other animations whose existence quickly fades, an Automaton appears to be a permanent creation. They also appear to be sentient, but no one is quite sure if this is real, or simply a testament to the skill of their creator.
- — Dor Un Avathar X
Game Statistics
Garb |
|
---|---|
Requirements | None |
Monster Type | Animation |
Level | 6 |
Power Rating | 3 |
Armor | 4 (Natural Ancestral) |
Shields | Medium |
Weapons | All Melee |
Abilities
- Immune to Command (T)
- Immune to Death (T)
- Immune to Subdual (T)
- Strong (T)
- Altered Effect [Anti Magic]
Vulnerabilities
gains Stopped for 60 Seconds.
Special Notes
- Please see the General Monster Rules for additional traits and limitations of all Monsters.
- None