Difference between revisions of "Wererat"

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(New page: Description: Filthy, bloodthirsty vermin, Wererats are amongst the most foul and polluted creatures in all the realms. They dwell in sewers and trash heaps on the fringe of civilization, ...)
 
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Description:
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{{Monster
 
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|ruleset=Tales from the Vardo
Filthy, bloodthirsty vermin, Wererats are amongst the most foul and polluted creatures in all the realms. They dwell in sewers and trash heaps on the fringe of civilization, scrounging out a disgusting existence and waylaying the occasional wanderer.
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|picture=Wererat
Garb:
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|intro=Out! Now! I'll not be having any harbingers of disease in my wagon, nor any backstabbers, assassins, or plague-bearers. Just leave your money and get out before the taint of this card overwhelms us all. Of all the omens within the deck, nothing good ever comes from the lessons of the Wererat.
 
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|name=Wererat
Gray, brown or black fur, rat ears, tail and/or make-up.
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|questtype=Battlegame
Type:
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|garb=
 
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* Gray, brown or black fur.
Mystical Beast
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* Rat ears, tail and/or make-up.
Q/M Ratio:
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|requirements=None
 
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|type=Beast
2/1
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|power=1
Armor:
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|level=2
 
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|armor=2 ([[Worn]])
None
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|shields=None
Weapons:
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|weapons=[[Short]] {{NW}}, [[Dagger]] {{NW}}, Single [[Hinged]] {{NW}}
 
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|abilities=
Two short swords (Natural)
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* {{Immune|Command}} {{Trait}}
Immunities:
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* {{Immune|Subdual}} {{Trait}}
 
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* [[Shadow Step]] {{Extraordinary}} 2/[[Life]]
Control, Disease, Subdual, Poison
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* [[Poison]] {{Extraordinary}} 1/[[Life]] [[Charge]] x 3
Natural Lives:
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* [[Pass Without Trace]] {{Extraordinary}} 2/Refresh
 
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* [[Player Class]] ([[Peasant]]) {{Trait}} may begin each life as a Peasant. All armor, abilities, and traits (aside from this one) are lost as a Peasant, but Wereform may be resumed at any time by donning appropriate garb. Once Monster form is assumed, Peasant form may not be used again that life.
3
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|vulns=
Abilities & Traits:
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* [[Cursed]] {{Trait}}
 
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|notes=
    * Conversion (1/life) This ability should be removed for normal battlegames. May be used while Berserk. If allowed in the game, treat the Q/M Ratio as 4/1.
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* None
    * Lycanthropy
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}}
    * Tough
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[[Category: Lycanthropes]]
    * Innate Ability: Berserk (on last life)
 
    * Innate Ability: Poison Weapon (1/life)
 
    * Vulnerability: Altered Effect Cure Disease forces a Wererat to revert to a Peasant for the rest of that life.
 
 
 
Levels:
 
 
 
1st As above
 
 
 
2nd Gains Innate Ability: Touch of the Plague (1/life)
 
 
 
3rd May wear up to two points of normal armor
 
 
 
4th Gains Innate Ability: Sneak (1/life)
 
 
 
5th Touch of the Plague becomes (2/life)
 
 
 
6th Gains Regeneration Trait, even against wounds inflicted by magical attacks or Powerful Blows. (Please note: this does not bring the Wererat back from death caused by such wounds.)
 

Latest revision as of 16:05, 27 June 2018


Out! Now! I'll not be having any harbingers of disease in my wagon, nor any backstabbers, assassins, or plague-bearers. Just leave your money and get out before the taint of this card overwhelms us all. Of all the omens within the deck, nothing good ever comes from the lessons of the Wererat.
Tales from the Vardo

Game Statistics

Garb
  • Silver sash
  • Gray, brown or black fur.
  • Rat ears, tail and/or make-up.
Requirements None
Monster Type Beast
Level 2
Power Rating 1
Armor 2 (Worn)
Shields None
Weapons Short (Natural), Dagger (Natural), Single Hinged (Natural)

Abilities

Vulnerabilities

Special Notes