Difference between revisions of "Werewolf"
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(New page: !!!Werewolf !!Description: Werewolves are the most well-known and notorious of the Lycanthropes. Natural Werewolves rarely stay in one place for long, preferring the life of the wanderin...) |
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− | + | {{Monster | |
− | + | |ruleset=Dor Un Avathar X | |
− | + | |picture=Werewolf | |
− | + | |intro=Feared creatures of legend who change form from human to beast. Werecreatures are known to come in a variety of predatory animal forms. Amongst the most common are wolves, rats, bears, tigers, and boars – though many other, rare species are known to exist, such as Monkeys. This entry also represents the common description for all Werecreatures, regardless of the type of creature they are. Werecreatures are generally of evil disposition, enjoying the primal nature of the hunt and pursuing humans as the tastiest meal of all. | |
− | + | |questtype=Battlegame | |
− | + | |name=Werewolf | |
− | + | |garb= | |
− | + | * Lots of fur. | |
− | + | * Fangs. | |
− | + | * Details to the garb to identify the type of creature. | |
− | + | |requirements=None | |
− | + | |type=Beast | |
− | + | |power=3 | |
− | + | |level=6 | |
− | + | |armor=2 ([[Natural Armor|Natural]]) | |
− | + | |shields=None | |
− | [ | + | |weapons=[[Short]] ([[Natural Weapons|Natural]]) |
− | + | |abilities= | |
− | + | * [[Immune]] to [[Command]] {{Trait}} | |
− | + | * [[Immune]] to [[Subdual]] {{Trait}} | |
− | *[ | + | * [[Berserk]](Self Only){{Extraordinary}} 2/refresh |
− | *[ | + | * [[Bear Strength]] {{Trait}} |
− | *[ | + | * [[Thick Skinned]] {{Natural}} |
− | *[ | + | * [[Lycanthropy]] {{Extraordinary}} 1/life [[Charge]] x10 |
− | *[ | + | * [[Steal Life Essence]] {{Extraordinary}} 1/life [[Charge]] x5 |
− | *[ | + | * [[Tracking]] {{Extraordinary}} 1/life |
− | *[ | + | * [[Player Class]] ([[Peasant]]) {{Trait}} This creature may choose to begin each life as a Peasant, using all rules for that class including weapon selection. All armor, abilities, and traits (aside from this one) are lost while in Peasant form, but Monster form may be resumed at any time by donning the appropriate garb. Once assuming Monster form, Peasant form cannot be resumed until the monster’s next life. |
− | + | |vulns= | |
− | + | * [[Cursed]] {{Trait}} | |
− | * | + | |notes= |
− | + | * The caster may not have more than three instances of [[Lycanthropy]] active at a time. | |
− | + | }} | |
− | * | + | [[Category: Lycanthropes]] |
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Latest revision as of 15:52, 27 June 2018
- Feared creatures of legend who change form from human to beast. Werecreatures are known to come in a variety of predatory animal forms. Amongst the most common are wolves, rats, bears, tigers, and boars – though many other, rare species are known to exist, such as Monkeys. This entry also represents the common description for all Werecreatures, regardless of the type of creature they are. Werecreatures are generally of evil disposition, enjoying the primal nature of the hunt and pursuing humans as the tastiest meal of all.
- — Dor Un Avathar X
Game Statistics
Garb |
|
---|---|
Requirements | None |
Monster Type | Beast |
Level | 6 |
Power Rating | 3 |
Armor | 2 (Natural) |
Shields | None |
Weapons | Short (Natural) |
Abilities
- Immune to Command (T)
- Immune to Subdual (T)
- Berserk(Self Only)(ex) 2/refresh
- Bear Strength (T)
- Thick Skinned (N)
- Lycanthropy (ex) 1/life Charge x10
- Steal Life Essence (ex) 1/life Charge x5
- Tracking (ex) 1/life
- Player Class (Peasant) (T) This creature may choose to begin each life as a Peasant, using all rules for that class including weapon selection. All armor, abilities, and traits (aside from this one) are lost while in Peasant form, but Monster form may be resumed at any time by donning the appropriate garb. Once assuming Monster form, Peasant form cannot be resumed until the monster’s next life.
Vulnerabilities
Special Notes
- Please see the General Monster Rules for additional traits and limitations of all Monsters.
- The caster may not have more than three instances of Lycanthropy active at a time.