Difference between revisions of "Centaur"

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===[[Weapon|Weapons]]:===
 
===[[Weapon|Weapons]]:===
 
Melee weapons and [[bows|Bow]] (no [[crossbows|Crossbow]]).<br>
 
Melee weapons and [[bows|Bow]] (no [[crossbows|Crossbow]]).<br>
===[[Immunities]]:===
+
===Immunities:===
 
[[Control School|Control]]. (save for [[Bardic Charm]])<br>
 
[[Control School|Control]]. (save for [[Bardic Charm]])<br>
 +
 
===Natural Lives:===
 
===Natural Lives:===
 
4
 
4

Revision as of 19:20, 24 August 2008

Rulebook
Dor Un Avathar 8th Edition
A Monster

Description:

These creatures are half-horse, half humanoid race. Rumored to have been created by a senile old wizard who was unaware of his actions. Centaurs are usually neutral, and are fierce defenders of their homes.

Garb:

Furred legging and yellow or white shoes or shoe covers. Green scout Baldric. Suggested: a horse tail, and anything that would make your lower half look more like a horse.

Summoned by:

Druid 6 (Reincarnate)

Player lives per life:

2

Type:

Fey Humanoid

Q/M Ratio:

2/1

Armor:

Up to 4 points of normal armor, any shield can be used.

Weapons:

Melee weapons and Bow (no Crossbow).

Immunities:

Control. (save for Bardic Charm)

Natural Lives:

4

Abilities & Traits:

Many-Legged

Innate Abilities:

Levels

  • 1st - No additional abilities
  • 2nd - Accuracy: Arrows fired from all bows and crossbows deal +1 additional point of damage.
  • 3rd - Innate Magical Ability: Armor-Piercing Arrow (1/unlimited): As the archer ability.
  • 4th - Innate Magical Ability: Penetration Arrow (1/unlimited): As the archer ability.
  • 5th - Tracking becomes (2/life). Flame and Stun Arrow each become (2/unlimited).
  • 6th - Armor-Piercing Arrow becomes (2/unlimited).

Go back to the the Monsters Section of the Rulebook


Monster List