Difference between revisions of "Raise Dead"

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Raise Dead is a spell used by:
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'''Raise Dead''' is a spell used by:
 
*3rd Level [[Healer]]s
 
*3rd Level [[Healer]]s
  
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|effect=Target [[Death (Combat)|dead player]] who has not moved more than 5' from where they died is returned to life and is [[Cursed]]. Target is also [[Suppressed]] for 30 seconds. Non-[[Persistent]] [[Enchantment]]s on the player are removed before the player returns to life. Any [[wounds]] on the player are healed.
 
|effect=Target [[Death (Combat)|dead player]] who has not moved more than 5' from where they died is returned to life and is [[Cursed]]. Target is also [[Suppressed]] for 30 seconds. Non-[[Persistent]] [[Enchantment]]s on the player are removed before the player returns to life. Any [[wounds]] on the player are healed.
 
}}
 
}}
 
 
</onlyinclude>|{{CurrentRulebookNumber}}}}
 
</onlyinclude>|{{CurrentRulebookNumber}}}}
 
 
'''Additional note:''' Per-Life abilities are not restored; the player is returned to the same life.
 
'''Additional note:''' Per-Life abilities are not restored; the player is returned to the same life.
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{{Magic and Abilities}}
 
[[Category:Healer Magic]]
 
[[Category:Healer Magic]]

Latest revision as of 21:53, 31 March 2025

Raise Dead is a spell used by:

Type
Verbal
School
Death
Range
Touch
Incantation
“Rise and fight again” x5
Effects
Target dead player who has not moved more than 5' from where they died is returned to life and is Cursed. Target is also Suppressed for 30 seconds. Non-Persistent Enchantments on the player are removed before the player returns to life. Any wounds on the player are healed.


Additional note: Per-Life abilities are not restored; the player is returned to the same life.

Magic and Abilities
Abilities by Type:
Verbal · Enchantment · Magic Ball · Meta-Magic · Neutral · Specialty Arrow
Abilities by School:
Command · Death · Flame · Neutral · Protection · Sorcery · Spirit · Subdual
V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure