Difference between revisions of "Imbue Armor"

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Imbue Armor is a spell used by:
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'''Imbue Armor''' is a spell used by:
 
*1st Level [[Druid]]s
 
*1st Level [[Druid]]s
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*6th Level [[Warrior]]s ([[Juggernaut]])
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{{ruleblock-start}}
 +
<onlyinclude>
 
{{Ability
 
{{Ability
 
|ruleset=V8
 
|ruleset=V8
 
|type=Enchantment
 
|type=Enchantment
 
|school=Protection
 
|school=Protection
|range=[[Touch: Others]]
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|range=Other (Druid)<br>Self (Warrior)
|incant=“I enchant thee with Imbued Armor” x3
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|incant=“I enchant thee with Imbued Armor” x3 (Druid)
 
|materials=[[Enchantment Strip|White strip]]
 
|materials=[[Enchantment Strip|White strip]]
|effect=All [[armor]] worn by the bearer gains a +1 modifier.
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|effect=Armor worn by the bearer gains 1 Armor Point to its current and maximum rating in each location, up to the bearer's class maximum.
 
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|limit=Does not apply to Magic Armor. A player may only benefit from one instance of Imbue Armor.
This modifier may allow the armor to exceed the maximum value for its type, up to the bearer’s class maximum.
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|note=When this enchantment is removed, the bearer loses 1 current and maximum Armor Point in each location.
|limit=
 
|note=Does not apply to [[magic armor]].
 
 
 
A player may only benefit from one instance of Imbue Armor, or similar [[magic and abilities]] that increase [[Armor Points]], at a time.
 
 
}}
 
}}
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</onlyinclude>
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{{ruleblock-end|{{CurrentRulebookNumber}}}}
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{{Magic and Abilities}}
 
[[Category:Druid Magic]]
 
[[Category:Druid Magic]]
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[[Category:Warrior Abilities]]

Latest revision as of 00:18, 29 March 2025

Imbue Armor is a spell used by:


Type
Enchantment
School
Protection
Range
Other (Druid)
Self (Warrior)
Incantation
“I enchant thee with Imbued Armor” x3 (Druid)
Materials
White strip
Effects
Armor worn by the bearer gains 1 Armor Point to its current and maximum rating in each location, up to the bearer's class maximum.
Limitations or Restrictions
Does not apply to Magic Armor. A player may only benefit from one instance of Imbue Armor.
Notes
When this enchantment is removed, the bearer loses 1 current and maximum Armor Point in each location.


Magic and Abilities
Abilities by Type:
Verbal · Enchantment · Magic Ball · Meta-Magic · Neutral · Specialty Arrow
Abilities by School:
Command · Death · Flame · Neutral · Protection · Sorcery · Spirit · Subdual
V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure