Difference between revisions of "Imbue Armor"

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Imbue Armor is a spell used by:
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'''Imbue Armor''' is a spell used by:
 
*1st Level [[Druid]]s
 
*1st Level [[Druid]]s
 
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*6th Level [[Warrior]]s ([[Juggernaut]])
{|class="wikitable"
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{{ruleblock-start}}
! [[Type]]
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<onlyinclude>
| [[Enchantment (Type)|Enchantment]]
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{{Ability
|-
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|ruleset=V8
! [[School]]
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|type=Enchantment
| [[Protection (School)|Protection]]
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|school=Protection
|-
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|range=Other (Druid)<br>Self (Warrior)
! [[Range]]
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|incant=“I enchant thee with Imbued Armor” x3 (Druid)
| Touch
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|materials=[[Enchantment Strip|White strip]]
|-
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|effect=Armor worn by the bearer gains 1 Armor Point to its current and maximum rating in each location, up to the bearer's class maximum.
![[Incantation]]
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|limit=Does not apply to Magic Armor. A player may only benefit from one instance of Imbue Armor.
| “I enchant thee with Imbued Armor” x3
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|note=When this enchantment is removed, the bearer loses 1 current and maximum Armor Point in each location.
|-
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}}
![[Materials]]
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</onlyinclude>
| [[Enchantment Strip|White strip]]
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{{ruleblock-end|{{CurrentRulebookNumber}}}}
|-
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{{Magic and Abilities}}
! [[Effect]]s
 
| All [[armor]] worn by the bearer gains +1 up to the bearer’s [[class]] maximum.
 
|-
 
! Limitations or Restrictions
 
|
 
|-
 
! Notes
 
| Does not apply to [[magic armor]].
 
 
 
A player may only benefit from one instance of Imbue Armor, or similar [[magic and abilities]] that increase [[Armor Points]], at a time.
 
|-
 
|}
 
'''''See Also:'''''
 
*[[Magic, Abilities, States and Special Effects]] for rules regarding magic.
 
*[[Magic and Abilities]] for a list of all magic and abilities.
 
 
 
[[Category:Rulebook Terms]]
 
 
[[Category:Druid Magic]]
 
[[Category:Druid Magic]]
[[Category:Enchantment]]
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[[Category:Warrior Abilities]]
[[Category:Protection Magic]]
 

Latest revision as of 00:18, 29 March 2025

Imbue Armor is a spell used by:


Type
Enchantment
School
Protection
Range
Other (Druid)
Self (Warrior)
Incantation
“I enchant thee with Imbued Armor” x3 (Druid)
Materials
White strip
Effects
Armor worn by the bearer gains 1 Armor Point to its current and maximum rating in each location, up to the bearer's class maximum.
Limitations or Restrictions
Does not apply to Magic Armor. A player may only benefit from one instance of Imbue Armor.
Notes
When this enchantment is removed, the bearer loses 1 current and maximum Armor Point in each location.


Magic and Abilities
Abilities by Type:
Verbal · Enchantment · Magic Ball · Meta-Magic · Neutral · Specialty Arrow
Abilities by School:
Command · Death · Flame · Neutral · Protection · Sorcery · Spirit · Subdual
V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure