Difference between revisions of "Heat Weapon"

From AmtWiki
(Updated to V8 "Saucy" edition)
(8.6.3 audit)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
Heat Weapon is a spell used by:
+
'''Heat Weapon''' is a spell used by:
 
*1st Level [[Druid]]s
 
*1st Level [[Druid]]s
 
*1st Level [[Wizard]]s
 
*1st Level [[Wizard]]s
 +
{{ruleblock-start}}
 +
<onlyinclude>
 
{{Ability
 
{{Ability
 
|ruleset=V8
 
|ruleset=V8
Line 8: Line 10:
 
|range=20’
 
|range=20’
 
|incant=“I call upon flame to heat that [type of weapon]” x3
 
|incant=“I call upon flame to heat that [type of weapon]” x3
|materials=None
+
|effect=Target [[weapon]] may not be wielded for 30 seconds. Players who are [[Immune]] to [[Flame]] may continue to wield the weapon.
|effect=Target [[weapon]] may not be wielded for 30 seconds.
 
 
 
Players who are [[Immune]] to [[Flame]] may continue to wield the weapon.
 
|limit=
 
 
|note=The [[equipment]], not the person, is the target of Heat Weapon. The equipment is the only thing required to be within range and visible for this spell to affect it.
 
|note=The [[equipment]], not the person, is the target of Heat Weapon. The equipment is the only thing required to be within range and visible for this spell to affect it.
 
}}
 
}}
 +
</onlyinclude>
 +
{{ruleblock-end|{{CurrentRulebookNumber}}}}
 +
{{Magic and Abilities}}
 
[[Category:Druid Magic]]
 
[[Category:Druid Magic]]
 
[[Category:Wizard Magic]]
 
[[Category:Wizard Magic]]

Latest revision as of 00:13, 29 March 2025

Heat Weapon is a spell used by:


Type
Verbal
School
Flame
Range
20’
Incantation
“I call upon flame to heat that [type of weapon]” x3
Effects
Target weapon may not be wielded for 30 seconds. Players who are Immune to Flame may continue to wield the weapon.
Notes
The equipment, not the person, is the target of Heat Weapon. The equipment is the only thing required to be within range and visible for this spell to affect it.


Magic and Abilities
Abilities by Type:
Verbal · Enchantment · Magic Ball · Meta-Magic · Neutral · Specialty Arrow
Abilities by School:
Command · Death · Flame · Neutral · Protection · Sorcery · Spirit · Subdual
V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure