Difference between revisions of "Archer"

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{{Playtest|rule=Updated as of November 3rd, 2024}}
 
  
[[Image:Archerheraldry2.jpg|thumb|A bow and arrow on an orange field: a common heraldry for Archers]]
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==Rules of Play==
 
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{{ruleblock-start}}
'''Archer''' is a core [[class]] primarily focused on combat [[archery]].
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The Archer class is designed for ranged combat, with a focus on strategic use of enhanced arrows.
 
 
==From the [[Rulebook]]==
 
 
 
Class created by [[Heimdale]] Haroldsson
 
 
 
Everyone knows the legend of the Swiss crossbowman William Tell and historically the Welsh Archers long resisted English rule before making the longbow famous at Agincourt. Other outstanding examples include the Kyoto archers of Shogun-era Japan, and the Sioux Dog Soldiers.
 
 
[[Image:Archerfixed.png|thumb|right|An archer]]
 
[[Image:Archerfixed.png|thumb|right|An archer]]
  
===Examples===
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;Examples: William Tell, Odysseus, Paris of Troy, Minamoto Tametomo
William Tell, Odysseus, Paris of Troy, Minamoto Tametomo
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;[[Garb]]: Orange [[sash]] and medieval/sword and sorcery looking [[garb]]
===Equipment===
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;[[Look The Part]]: Pick One Ability: [[Destruction Arrow]], [[Poison Arrow]], [[Pinning Arrow]]; Unlimited ([[ex]])
'''[[Garb]]:''' Orange [[sash]] and medieval/sword and sorcery looking [[garb]]<br>
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;[[Armor]]: 2pts
'''[[Look The Part]]:''' Pick One Ability: Destruction Arrow, Poison Arrow, Pinning Arrow; Unlimited (ex) <br>
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;[[Shields]]: None
'''[[Armor]]:''' 2pts<br>
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;[[Weapons]]: [[Dagger]], [[Short]], [[Bow]]
'''[[Shields]]:''' None<br>
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[[Image:Archerheraldry2.jpg|thumb|A bow and arrow on an orange field: a common heraldry for Archers]]
'''[[Weapons]]:''' [[Dagger]], [[Short]], [[Bow]]<br>
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{| class="wikitable"|  style="border: 1px solid blue;"
 
 
==[[Class Abilities]]==
 
{| class="wikitable floatright"
 
 
|+ Abilites By Level
 
|+ Abilites By Level
 
|-
 
|-
 
! Level !! Abilities
 
! Level !! Abilities
 
|-
 
|-
|1st||Reload 1/Refresh then [[Charge]] x3 ([[ex]])<br>
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| style="border: 1px solid blue;"|1st|| style="border: 1px solid blue;"|
Pick two:<br>
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*[[Reload]] 1/Refresh then [[Charge]] x3 ([[ex]])
Destruction Arrow - 1 Arrow / Unlimited ([[ex]]),<br>
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*Pick two of three:
Pinning Arrow - 1 Arrow / Unlimited ([[ex]]),<br>
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**[[Destruction Arrow]] - 1 Arrow / Unlimited ([[ex]]),
Poison Arrow - 1 Arrow / Unlimited ([[ex]])<br>
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**[[Pinning Arrow]] - 1 Arrow / Unlimited ([[ex]]),
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**[[Poison Arrow]] - 1 Arrow / Unlimited ([[ex]])
 
|-
 
|-
|2nd || [[Mend]] 1/Life [[Charge]] x5 ([[ex]])
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| style="border: 1px solid blue;"|2nd || style="border: 1px solid blue;"|
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*[[Mend]] 1/Life [[Charge]] x5 ([[ex]])
 
|-
 
|-
|3rd || Pick two:<br>
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| style="border: 1px solid blue;"|3rd || style="border: 1px solid blue;"|
Destruction Arrow - 1 Arrow / Unlimited ([[ex]]),<br>
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*Pick two of three:
Pinning Arrow - 1 Arrow / Unlimited ([[ex]]),<br>
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**[[Destruction Arrow]] - 1 Arrow / Unlimited ([[ex]]),
Poison Arrow - 1 Arrow / Unlimited ([[ex]])<br>
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**[[Pinning Arrow]] - 1 Arrow / Unlimited ([[ex]]),
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**[[Poison Arrow]] - 1 Arrow / Unlimited ([[ex]])
 
|-
 
|-
|4th || Suppression Arrow - 1 Arrow / Unlimited ([[ex]])
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| style="border: 1px solid blue;"|4th || style="border: 1px solid blue;"|
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*[[Suppression Arrow]] - 1 Arrow / Unlimited ([[ex]])
 
|-
 
|-
|5th || Pick two:<br>
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| style="border: 1px solid blue;"|5th || style="border: 1px solid blue;"|
Destruction Arrow - 1 Arrow / Unlimited ([[ex]]),<br>
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*Pick two of three:
Pinning Arrow - 1 Arrow / Unlimited ([[ex]]),<br>
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**[[Destruction Arrow]] - 1 Arrow / Unlimited ([[ex]]),
Poison Arrow - 1 Arrow / Unlimited ([[ex]])<br>
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**[[Pinning Arrow]] - 1 Arrow / Unlimited ([[ex]]),
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**[[Poison Arrow]] - 1 Arrow / Unlimited ([[ex]])
 
|-
 
|-
|6th || Phase Arrow - 1 Arrow / Unlimited ([[ex]])<br>
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| style="border: 1px solid blue;"|6th || style="border: 1px solid blue;"|
Optional - Pick one:<br>
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*[[Phase Arrow]] - 1 Arrow / Unlimited ([[ex]])
Sniper (A)<br>
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*Optional - Pick one:
Artificer (A)<br>
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**[[Sniper]] ([[Archetype|A]])
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**[[Artificer]] ([[Archetype|A]])
 
|}
 
|}
  
===Reminder===
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'''Reminder:''' All [[Specialty Arrow]] [[Incantations]] are treated as [[Ambulant]] but do not require the statement of "Ambulant" before their incantation.{{ruleblock-end|{{CurrentRulebookNumber}}}}
All Specialty Arrow [[Incantations]] are treated as [[Ambulant]] but do not require the statement of "Ambulant" before their incantation.
 
 
 
===Destruction Arrow===
 
'''T:''' [[Specialty Arrow (Type)|Specialty Arrow]]  '''S:''' [[Sorcery (School)|Sorcery]]<br>
 
'''M:''' Arrow with red head cover labeled ‘Destruction’.<br>
 
'''I:''' “Destruction Arrow”<br>
 
'''E:''' This arrow is [[Armor Destroying]] and [[Shield Destroying]]. <br>
 
Armor Destroying and Shield Destroying are applied after the normal effect of being hit with an arrow is applied.<br>
 
===Pinning Arrow===
 
'''T:''' [[Specialty Arrow (Type)|Specialty Arrow]]  '''S:''' [[Sorcery (School)|Sorcery]]<br>
 
'''M:''' Arrow with yellow head cover labeled ‘Pinning’.<br>
 
'''I:''' “Pinning Arrow” <br>
 
'''E:'''  A player struck by this arrow is [[Stopped]] for 30 seconds. [[Engulfing]].<br>
 
===Poison Arrow===
 
'''T:''' [[Specialty Arrow (Type)|Specialty Arrow]]  '''S:''' [[Death (School)|Death]]<br>
 
'''M:''' Arrow with green head cover labeled ‘Poison’.<br>
 
'''I:''' “Poison Arrow” <br>
 
'''E:''' This arrow is [[Wounds Kill]].<br>
 
===Reload===
 
'''T:''' [[Verbal (Type)|Verbal]]  '''S:''' [[Sorcery (School)|Sorcery]] <br>
 
'''R:''' Self<br>
 
'''I:''' “I nocked my arrows to my bow, I let them fly, my quiver is low. Now I pause to go reload.”x3<br>
 
'''E:''' Player becomes [[Invulnerable]] and may move about the field retrieving their arrows. The player may remove their Invulnerable state in the location they started or at base by stating, “I return with a full quiver” x3. <br>
 
'''L:''' Must stay at least 10’ away from other players at all times. A player may not exit Reload at an alternate base location, such as [[Heart of the Swarm]], in this way.<br>
 
'''N:''' May ask [[reeve]] for assistance in retrieving arrows that are within 10’ of other players.<br>
 
===Mend===
 
'''T:''' [[Verbal (Type)|Verbal]]  '''S:''' [[Sorcery (School)|Sorcery]]  '''R:'''Touch<br>
 
'''I:''' “I make this item whole again” x5<br>
 
'''E:''' [[Destroyed]] or damaged item is repaired. One point of armor in one location is repaired.<br>
 
===Suppression Arrow===
 
'''T:''' [[Specialty Arrow (Type)|Specialty Arrow]]  '''S:''' [[Sorcery (School)|Sorcery]]<br>
 
'''M:''' Arrow with purple head cover labeled ‘Suppression’.<br>
 
'''I:''' “Suppression Arrow” <br>
 
'''E:''' A player struck by this arrow is [[Suppressed]] for 30 seconds. [[Engulfing]].<br>
 
===Phase Arrow===
 
'''T:''' [[Specialty Arrow (Type)|Specialty Arrow]]  '''S:''' [[Sorcery (School)|Sorcery]]<br>
 
'''M:''' Arrow with grey cover labeled ‘Phase’.<br>
 
'''I:''' “Phase Arrow”<br>
 
'''E:''' This arrow does not interact with ongoing [[Magic]], [[Abilities]], nor [[Traits]]. <br>
 
''Example:'' This arrow is not stopped by [[Stoneskin]], [[Protection from Projectiles]], and does not trigger the effects of [[Gift of Air]], [[Troll Blood]], [[Missile Block]], or similar Magic or Abilities.<br>
 
'''L:''' This arrow does not supercede the [[Frozen]], [[Insubstantial]], or [[Out of Game]] [[States]].<br>
 
===Sniper===
 
'''T:''' T: [[Archetype]]  '''S:''' [[Neutral (School)|Neutral]]<br>
 
'''E:''' Player may physically carry any number of [[Specialty Arrows (Type)|Specialty Arrows]] of each type. The frequency of each type of Specialty Arrow Ability becomes 1/Life [[Charge]] x3. Gain [[Precision]] ([[Ambulant]]) (Unlimited) ([[ex]]).<br>
 
'''L:''' May not fire normal arrows.<br>
 
===Artificer===
 
'''T:''' [[Archetype]] '''S:''' [[Neutral (School)|Neutral]]<br>
 
'''E:''' May wield a [[Small Shield]]. Gain [[Greater Mend]] 2/Refresh Charge x10 (ex). [[Mend]] becomes 2/Life Charge x3. Casting Mend on Weapons or Shields does not consume a use of Mend.<br>
 
'''L:''' Lose all arrow choices at 1st, 3rd, and 5th level. Gain [[Pinning Arrow]] 3 Arrow / Unlimited (ex). [[Look the Part]] becomes an additional Pinning Arrow.<br>
 
'''N:''' Player must still have a use of Mend remaining to cast on Weapons or Shields.
 
===Greater Mend===
 
'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Sorcery  (School)|Sorcery]] '''R:''' Touch<br>
 
'''I:''' “Return this <object name> to its former glory” x5<br>
 
'''E:''' Will restore all armor points in one location or repair a damaged or broken item
 
  
==Previous Versions:==
 
===V7.7===
 
[[Archer (V7)]]
 
  
 
==See also==
 
==See also==
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{{Template:Classes}}
 
{{Template:Classes}}
[[Category:Rulebook Terms]] [[Category:Amtgard Things]] [[Category:Amtgard Terms]] [[category:Classes]]
 
[[Category:Archer Abilities]]
 

Latest revision as of 20:11, 25 March 2025

Rules of Play

The Archer class is designed for ranged combat, with a focus on strategic use of enhanced arrows.

An archer
Examples
William Tell, Odysseus, Paris of Troy, Minamoto Tametomo
Garb
Orange sash and medieval/sword and sorcery looking garb
Look The Part
Pick One Ability: Destruction Arrow, Poison Arrow, Pinning Arrow; Unlimited (ex)
Armor
2pts
Shields
None
Weapons
Dagger, Short, Bow
A bow and arrow on an orange field: a common heraldry for Archers
Abilites By Level
Level Abilities
1st
2nd
3rd
4th
5th
6th
Reminder: All Specialty Arrow Incantations are treated as Ambulant but do not require the statement of "Ambulant" before their incantation.


See also

Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared
Also See: Look the Part · Credits and Levels

V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Magic Items · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure · Common Misconceptions