Difference between revisions of "Archer"

From AmtWiki
m
 
(25 intermediate revisions by 7 users not shown)
Line 1: Line 1:
[[Image:ArcherHerladry.gif|thumb]]
 
'''Archer''' is a core [[class]] primarily focused on combat [[archery]].
 
  
==From the [[Rulebook]]==
+
==Rules of Play==
Class created by [[Heimdale]] Haroldsson
+
{{ruleblock-start}}
 +
The Archer class is designed for ranged combat, with a focus on strategic use of enhanced arrows.
 +
[[Image:Archerfixed.png|thumb|right|An archer]]
  
Everyone knows the legend of William Tell, and that story has a basis in fact in the Welsh Archers who long resisted British rule before making the English longbow world-famous. Other outstanding examples include the kyoto archers of Shogun-era Japan, and the Sioux Dog Soldiers.
+
;Examples: William Tell, Odysseus, Paris of Troy, Minamoto Tametomo
[[Image:archerimage.jpg|thumb|right|An archer]]
+
;[[Garb]]: Orange [[sash]] and medieval/sword and sorcery looking [[garb]]
 
+
;[[Look The Part]]: Pick One Ability: [[Destruction Arrow]], [[Poison Arrow]], [[Pinning Arrow]]; Unlimited ([[ex]])
===Examples:===
+
;[[Armor]]: 2pts
[[Image:Archer.gif|thumb]]
+
;[[Shields]]: None
William Tell, Odysseus, Paris of Troy, Robin Hood, Bard of the Dale, the Ettrick Foresters, and Minamoto Tametomo
+
;[[Weapons]]: [[Dagger]], [[Short]], [[Bow]]
 
+
[[Image:Archerheraldry2.jpg|thumb|A bow and arrow on an orange field: a common heraldry for Archers]]
===[[Garb]]:===
+
{| class="wikitable"|  style="border: 1px solid blue;"
[[Orange]] [[sash]]
+
|+ Abilites By Level
 
===Class details:===
 
{| class="wikitable"
 
 
|-
 
|-
! Archer Level
+
! Level !! Abilities
! Lives
 
! Weapons
 
! Armor
 
! Immunities
 
! Abilities and Traits
 
 
|-
 
|-
| 1st
+
| style="border: 1px solid blue;"|1st|| style="border: 1px solid blue;"|
| 4
+
*[[Reload]] 1/Refresh then [[Charge]] x3 ([[ex]])
| [[dagger]], [[short]], [[long]], [[bow]]
+
*Pick two of three:
| 3 points
+
**[[Destruction Arrow]] - 1 Arrow / Unlimited ([[ex]]),
| None
+
**[[Pinning Arrow]] - 1 Arrow / Unlimited ([[ex]]),
| [[Bowyer]] (ex) 1/life, [[Longbow]] (T)
+
**[[Poison Arrow]] - 1 Arrow / Unlimited ([[ex]])
 
|-
 
|-
| 2nd
+
| style="border: 1px solid blue;"|2nd || style="border: 1px solid blue;"|
| -
+
*[[Mend]] 1/Life [[Charge]] x5 ([[ex]])
| -
 
| -
 
| -
 
| [[Stun Arrow]] (1/reusable) (T), [[Flame Arrow]] (ex) (1/reusable) (T)
 
 
|-
 
|-
| 3rd
+
| style="border: 1px solid blue;"|3rd || style="border: 1px solid blue;"|
| -
+
*Pick two of three:
| -
+
**[[Destruction Arrow]] - 1 Arrow / Unlimited ([[ex]]),
| -
+
**[[Pinning Arrow]] - 1 Arrow / Unlimited ([[ex]]),
| -
+
**[[Poison Arrow]] - 1 Arrow / Unlimited ([[ex]])
| [[Accuracy]] (T)
 
 
|-
 
|-
| 4th
+
| style="border: 1px solid blue;"|4th || style="border: 1px solid blue;"|
| 5
+
*[[Suppression Arrow]] - 1 Arrow / Unlimited ([[ex]])
| -
 
| -
 
| -
 
| [[Armor-piercing Arrow]] (1/reusable) (T)
 
 
|-
 
|-
| 5th
+
| style="border: 1px solid blue;"|5th || style="border: 1px solid blue;"|
| -
+
*Pick two of three:
| [[shield|small shields]] (T)
+
**[[Destruction Arrow]] - 1 Arrow / Unlimited ([[ex]]),
| -
+
**[[Pinning Arrow]] - 1 Arrow / Unlimited ([[ex]]),
| -
+
**[[Poison Arrow]] - 1 Arrow / Unlimited ([[ex]])
| -
 
 
|-
 
|-
| 6th
+
| style="border: 1px solid blue;"|6th || style="border: 1px solid blue;"|
| -
+
*[[Phase Arrow]] - 1 Arrow / Unlimited ([[ex]])
| -
+
*Optional - Pick one:
| -
+
**[[Sniper]] ([[Archetype|A]])
| -
+
**[[Artificer]] ([[Archetype|A]])
| [[Penetration Arrow]] (1/reusable) (T)
 
 
|}
 
|}
  
==Version 8 Amtgard Archer - V8 RC0.6.1 3==
+
'''Reminder:''' All [[Specialty Arrow]] [[Incantations]] are treated as [[Ambulant]] but do not require the statement of "Ambulant" before their incantation.{{ruleblock-end|{{CurrentRulebookNumber}}}}
'''Archer'''<br>
 
Everyone knows the legend of the Swiss crossbowman William Tell and historically the Welsh
 
Archers long resisted English rule before making the longbow famous at Agincourt. Other
 
outstanding examples include the Kyudo archers of Shogun-era Japan, and the Sioux Dog
 
Soldiers.<br>
 
'''Examples:''' William Tell, Odysseus, Paris of Troy, Minamoto Tametomo<br>
 
'''Garb:''' Orange sash<br>
 
'''Look The Part:''' Pick One: Destruction Arrow, Poison Arrow, Pinning Arrow (ex)<br>
 
'''Armor:''' 2pts<br>
 
'''Shields:''' None<br>
 
'''Weapons:''' Dagger, Short, Bow<br>
 
'''Levels'''<br>
 
'''● 1'''
 
○ Pick two of three Abilities: Destruction Arrow, Poison Arrow, Pinning Arrow (ex)
 
○ Reload: 1/Refresh then Charge x1 (ex)<br>
 
'''● 2'''
 
○ Mend 1/Life (ex)<br>
 
'''● 3'''
 
○ Pick two of three Abilities: Destruction Arrow, Poison Arrow, Pinning Arrow (ex)<br>
 
● 4
 
○ Suppression Arrow<br>
 
'''● 5'''
 
○ Pick two of three Abilities: Destruction Arrow, Poison Arrow, Pinning Arrow (ex)<br>
 
'''● 6'''
 
○ Phase Arrow<br>
 
  
  
Line 101: Line 57:
  
 
{{Template:Classes}}
 
{{Template:Classes}}
[[Category:Rulebook Terms]] [[Category:Amtgard Things]] [[Category:Amtgard Terms]] [[category:Classes]]
 

Latest revision as of 20:11, 25 March 2025

Rules of Play

The Archer class is designed for ranged combat, with a focus on strategic use of enhanced arrows.

An archer
Examples
William Tell, Odysseus, Paris of Troy, Minamoto Tametomo
Garb
Orange sash and medieval/sword and sorcery looking garb
Look The Part
Pick One Ability: Destruction Arrow, Poison Arrow, Pinning Arrow; Unlimited (ex)
Armor
2pts
Shields
None
Weapons
Dagger, Short, Bow
A bow and arrow on an orange field: a common heraldry for Archers
Abilites By Level
Level Abilities
1st
2nd
3rd
4th
5th
6th
Reminder: All Specialty Arrow Incantations are treated as Ambulant but do not require the statement of "Ambulant" before their incantation.


See also

Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared
Also See: Look the Part · Credits and Levels

V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Magic Items · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure · Common Misconceptions