Difference between revisions of "Adaptive Protection"

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Adaptive Protection is a spell usable by:
 
Adaptive Protection is a spell usable by:
 
*3rd Level [[Healer]]s
 
*3rd Level [[Healer]]s
 
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*6th Level [[Scout]]s
 +
{{ruleblock-start}}
 +
<onlyinclude>
 
{{Ability
 
{{Ability
|ruleset=V8
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|ruleset=
 
|type=Enchantment
 
|type=Enchantment
 
|school=Protection
 
|school=Protection
|range=[[Touch: Others]]
+
|range=Healers: Other<br>Scouts: Self
 
|incant=“I enchant thee with this protection” x3
 
|incant=“I enchant thee with this protection” x3
 
|materials=[[Enchantment Strip|White strip]]
 
|materials=[[Enchantment Strip|White strip]]
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|note=
 
|note=
 
}}
 
}}
'''''See Also:'''''
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</onlyinclude>
*[[Magic, Abilities, States and Special Effects]] for rules regarding magic.
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{{ruleblock-end|{{CurrentRulebookNumber}}}}
*[[Magic and Abilities]] for a list of all magic and abilities.
+
{{Magic and Abilities}}
 
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[[Category:Scout Abilities]]
 
[[Category:Healer Magic]]
 
[[Category:Healer Magic]]

Latest revision as of 16:00, 25 March 2025

Adaptive Protection is a spell usable by:


Type
Enchantment
School
Protection
Range
Healers: Other
Scouts: Self
Incantation
“I enchant thee with this protection” x3
Materials
White strip
Effects
Bearer becomes Immune to one of the following Schools: Death, Flame, Subdual, Command, Sorcery.
School is chosen at the time of casting.


Magic and Abilities
Abilities by Type:
Verbal · Enchantment · Magic Ball · Meta-Magic · Neutral · Specialty Arrow
Abilities by School:
Command · Death · Flame · Neutral · Protection · Sorcery · Spirit · Subdual
V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure